Help support TMP


Junction Jeopardy Available


Back to Hobby News


Areas of Interest

General
Fantasy
Ancients
Medieval
Renaissance
18th Century
Napoleonic
American Civil War
19th Century
World War One
World War Two on the Land
Modern
Science Fiction

Featured Hobby News Article


Featured Link


Featured Ruleset

Chainmail


Rating: gold star gold star gold star gold star gold star gold star 


Featured Workbench Article

Building the Langton Anglo-Dutch British 1st Rate

Personal logo Virtualscratchbuilder Supporting Member of TMP Fezian is a big fan of the Age of Sail, and these ships really speak to him - he loves transitional eras, and the Anglo-Dutch Wars was one of those.


Featured Profile Article

Four Enemies I: Dwarves vs Orcs

Can an assistant editor win another game against the old master?


Featured Book Review


188 hits since 18 Dec 2025


©1994-2025 Bill Armintrout
Comments or corrections?

Wargame Vault announces the availability of:

From Henry Hyde Limited

PDF – $6.68 USD

Junction Jeopardy

A mini-campaign scenario and the first in a forthcoming series of Coffee Break Campaigns (see below).

Junctions have been crucial both tactically and strategically ever since the dawn of warfare. Whether it be the ancient Plain of Megiddo, Mortimer's Cross, Quatre Bras, Chancellorsville or, indeed, The Battle of Heartbreak Crossroads in 1944, the point at which major thoroughfares meet will always be significant.

For the wargamer, then, a game or series of games centered around the domination of a crossroads has appeal, regardless of the setting. Moreover, it presents some unique challenges, since there are likely to be significant variations in terrain around the key point, which might demand a great deal of tactical (and sometimes strategic) nous.

This mini-campaign scenario can be used not only by historical gamers, but also by fans of fantasy or sci-fi gaming, roleplayers and more, and numbers don't matter either – the setting can be used by a group of adventurers, feuding gangs of post-apocalyptic warriors, a wary platoon of special forces in a hot climate or a newly-arrived squad of Space Marines as readily as a company of the 95th Rifles in the Peninsula, the 24th Foot in Zululand or Rommel's 7th Division charging through France in 1940. All you need is a bit of imagination and the willingness to adapt!

Coffee Break Campaigns comprises a range of easy-to-play mini-campaign scenarios that can be adapted to many different periods and genres, regardless of the tactical rulesets or size of miniatures that you prefer to use. The hard copies available from Amazon are pitched at a price roughly equivalent to what you would expect to pay for a coffee and a pastry in a modern town center cafe (and, as you can see, the PDFs cost even less), making them affordable for the vast majority of wargamers, the aim being to encourage as many players as possible to engage with the idea of playing fun and satisfying campaigns, rather than just one-off games. As well as the text, maps and images, these booklets deliberately include space to add your own notes, observations and comments so that the campaigns truly become yours.

For more information