From MindstoneGames
PDF – Pay What You Want
Another cycle is upon us; the Third Shadow is falling upon Erydus…
A 10mm skirmish game designed for round-bases. Each base represents ten or so warriors, three or so Ogre-sized creatures, or one gargantuan creature/war-engine. Combat is resolved using the D6, and all measurements are in inches. For standard 500-point games, a 36" x 36" table with 6" deployment zones is recommended, but players can use any size they wish.
The game uses an initiative activation system – units activate according to archetype in the following order: Heroes, Flyers, Cavalry, Infantry, Artillery, Behemoths. Starting with the player who has Advantage, players alternate activating one unit per turn, until all units of an archetype have had their turn. They then move on to the next archetype.
Activated units can take up to two actions, in any order, or in multiples of two. These actions are Move and Shoot (i.e. a unit may double Move, double Shoot, Move and Shoot or Shoot and Move).
Combat is resolved with two dice rolls (roll to-hit, roll to-wound), and melee combat is simultaneous.
The game is designed to take no more than one hour to play, with minimal bookkeeping or rulebook checking!
What Is in the Book?
The core book contains all of the rules needed to play the core game.
Two types of Solo Play – roll for each AI unit and general AI strategy.
Rules for siege warfare.
Six strategic scenarios.
Quick reference guide outlining all major rules (cheat sheet of doom).
Eight army lists: The Kingdoms of the North / East / South and West, the Elves of Eldanaith, the Demons of the Underworld, the Dead Realms of Tuonasta and the Horde itself!
The book of lore offers an introduction to the world of Erydus, covering the history of the shadow wars, the realms and religions of the world. The Lost Wolves Saga is a campaign setting in the war of the Third Shadow.
…but will you fight for the Dark Lord or await the hallowed return of the One King?