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Sengoku Expansion Book Rampage – Pre-Order Now, Save 10% + Set IV Released


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©1994-2019 Bill Armintrout
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Gavin Syme GBS Sponsoring Member of TMP of Alternative Armies writes:

The time has come. The moment as promised is here. Written by Steve Danes and with artwork from Sam Croes and John Bell, the expansion title to Sengoku Monster Hunter is now online for print pre-orders. Pre-order your copy and you will save 10% off release price, and your book will be sent out on release day worldwide (along with anything else you put in the same order). Release day is Friday, 27th September 2019. Upon print release, the digital download version of this title will released at 20% less than print (as with our other digital books).

Rampage

If you are not familiar with Sengoku Monster Hunter, then you can read all about it on our website. It is a tabletop game in 15mm scale for one to four players, where you take the part of a hunter and seek out Japanese mythological creatures who are terrorizing the countryside. The very nature of the game makes every play of it different, and it has a loyal following. The Sengoku 15mm Japanese fantasy miniature range sculpted by John Bell has over 130 different miniatures and it's growing. So what can you expect to find in the 52 pages of Rampage? Here is a run-down with a couple of page images. Go to the site to see these and more pages larger.

Rampage

Rampage

Rampage is the second book in the Sengoku Monster Hunter series, the game set in a mythical Japanese past of fierce monsters and even fiercer monster hunters. This is a supplement to the original rules, and it provides much more material for playing Sengoku Monster Hunter. Players will need to be familiar with the original rules and will, of course, need the first book to be able to make use of Rampage.

More Monsters, More Encounters

This includes a whole new batch of monsters, such as Rokurokubi, Tsurube-Otoshi, Nurikabe, Snakemen and more. There are also a whole new set of profiles for the various demons and devils that can be encountered – obviously, all more powerful than those previously described – but with greater risks comes greater rewards! Also included are a new set of encounters that can be played out during the hunt, such as the Soba Shop, Mile Markers, Police, Komuso Monks, and many others. These new encounters will provide an interesting array of new challenges, distractions and even some benefits to the hunters on their expeditions.

New Hunters

As well as new monsters and new encounters, these rules contain new hunter types, including the shape-shifting Yokai and the dreaded Water Shadow Clan. Players who are familiar with the game and have their own favorite hunters can try their luck with these new characters and the new skills and abilities that they bring. This book also includes five new, named characters, legendary hunters of old who continue to inspire new generations of hunters. Players can take these characters from their humble origins and turn them into the heroic hunters that they became.

New Hunting Grounds

These rules provide extensive details about a new hunting ground that players can try out – the dreaded wave-washed caves of the Underworld. In this gloomy underground realm, not only are the hunters at risk from the hostile denizens of the caves, but there is the dark and dangerous environment of the caves themselves with the ever-present risk of rock falls, floods, and the other, more sinister consequences of the little understood Ghost Light. Only the bravest hunters will try out this new and hostile environment.

Monster Rampage!

Contained within these rules is a new way to play. This is still a solo game but as the heading suggests, now the hunters face a different challenge, now there are more monsters, now it is the monsters that are on the attack. To coin a phrase – "now the hunters become the hunted!" Players may wish to ignore this section because it contains information that will put their cherished hunters at severe risk. In a Monster Rampage, hordes of monsters will try and overwhelm the stealthy hunter and exact severe and bloody retribution. I won't be offended if players choose to avoid this section. But if players do take up this challenge, they will find six new hunting scenarios, plus additional material such as monster spells and all manner of other nastiness. You have been warned…

SGFP38 – The Sengoku Set VI

Set VI

21 white-metal-and-resin miniatures, including scenic pieces designed by John Bell and Sam Croes, suitable for use in any Oriental-themed, 15mm scale game system or army. This is a set containing one of every pose in the sixth set of the range, SGF103 through to SGF123. Small amount of assembly required. The pack offers a small saving off single purchases of those codes. Get one of everything!

We have also released new single pieces on top of Set IV. These are as followings and can be used with existing upper human and creature bodies.

New Horses and Legs

SGF124 – Sohei Armored Legs walking
SGF125 – Sohei Armored Legs standing
SGF126 – Ikko Ikki Armored Legs walking
SGF127 – Ikko Ikki Armored Legs standing
SGF128 – Unarmored Riders Legs
SGF129 – Armored Riders Legs
SGF130 – Walking Unarmored Horse
SGF131 – Galloping Unarmored Horse

Thank You for Reading!

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Text edited by Personal logo Editor Dianna The Editor of TMP
Graphics edited by Personal logo Editor in Chief Bill The Editor of TMP Fezian
Scheduled by Personal logo Editor in Chief Bill The Editor of TMP Fezian