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Swords of Kos Fantasy Campaign Setting Released


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Wargame Vault announces the availability of:


Swords of Kos Fantasy Campaign Setting
Price: $35.99 USD

Publisher: Skirmisher Publishing

Welcome to the Swords of Kos Fantasy Campaign Setting, a swords-and-sorcery milieu set in a Dark Ages fantasy version of the Mediterranean and the lands surrounding it! It is set a century after a Great Cataclysm destroyed the old world, plunged it into chaos, and reawakened magic and all form of ancient races and monsters. Now, the agents of Gods and Titans struggle against each other on behalf of their masters, nations strive to survive or dominate one another, and adventurers descend into the ruins in search of wealth and lost technology.

This universal campaign setting, which represents 14 years of development and has roots in the early 1980s, is ideal for adventures of the sorts inspired by the works of Fritz Leiber, Robert E. Howard, and Jack Vance. It has deliberately been designed to be system-free and compatible with any set of roleplaying game rules suitable for ancient, medieval or fantasy venues. It is the "Bible" of its world, and its contents can be used either as part of a cohesive milieu or individually to enhance other campaign settings or adventures, and both by game designers and writers interested in authoring fantasy fiction. In that this setting was used as the playtest backdrop for games using the OGL/d20, Pathfinder, Basic Dungeons and Dragons and Labyrinth Lord retroclone, and Advanced Dungeons annd Dragons rules, it is an especially ideal setting for them.

This book includes:

Maps
Maps of Kos City, Kos Island, the Aegean, and the Mediterranean.
World of Kos
Overview of the world, the impact upon it of the Great Cataclysm, and a timeline; sections on Languages, Clothing, Wealth and Money, Entertainment, Military Organizations, and Adventurer Culture.
Kos City
An overview of the community that will be the starting point for many adventures, and 50 specific places adventurers might visit in it, to include taverns, training halls, and temples (and which was designed to parallel the general sorts of places described in Skirmisher's Gold-bestselling City Builder).
Kos Island
Detailed descriptions of the island of Kos, what lies around it, of its twelve major towns and villages, and of ten specific places located on the island or smaller islets in the waters surrounding it.
Lands Beyond Kos
Detailed descriptions of 16 different nations, brief entries on nine regions, and write-ups on three specific places.
Encounters
21 encounter tables — 14 nation-based and seven terrain-based — that storytellers can use for inspiration and game masters can use to determine what things characters might encounter in the course of their adventures.
Lives
118 system-free biographies of personages who live on the island of Kos or the lands surrounding it, and are mentioned or appear as characters in the related sourcebooks or stories about the campaign setting.
Races
17 species of people native to the world of Kos, including Antaeans, Arachneans, Bull Centaurs, Cynocephalians, and Myrmidons (along with more familiar Humans, Centaurs, Dwarves, Elves, Gnolls, Gnomes, Goblinoids, Half-Elves, Halflings, Lizardfolk, Merfolk, and Orcs).
Monsters
A section on creatures that dwell in the world of Kos and and their roles in it.
Deities and Religion
A section on gods and goddesses, their worship, and the ongoing war between the Olympian Gods and the primordial Titans.
Glossary
Terms useful for storytellers and gamemasters using this book.

This book is a compilation of six separate volumes that were published individually – Kos City, Kos Island, Lands Beyond Kos, Lives of Kos, Encounters, and World of Kos – and is available in a bundle with them that will automatically be further discounted for anyone who purchased any of those titles previously.

For more information

Text edited by Editor Hebber
Graphics edited by Editor Hebber
Scheduled by Personal logo Editor in Chief Bill The Editor of TMP Fezian