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Ed the Two Hour Wargames guy of Two Hour Wargames writes:

5150: Carrier Command

5150: Fighter Command

The Big Ship Supplement for 5150: Fighter Command

What:
Sci-Fi Space Combat Game with "Big Ships"
Scale:
One model equals one Capital Ship or Fighter/Bomber
Your Role:
Players command a Capital Ship
Playability:
Designed for solo, same-side, and head-to-head play

5150: Carrier Command Can be Played in a Variety of Ways:

  • You can play as the Commander of a Star Carrier with flights of Fighters/Bombers
  • You can play as the Commander of one Capital Ship chosen from over a dozen types and a variety of Races
  • You can play one-off battles
  • You can play the full campaign with up to 15 scenarios

The bottom line is you can play it any way you like, with any models or counters you like.

Inside you'll find:

  • Detailed, yet simple rules for CapShip combat with stats and counters for a variety of Races and types.
  • 15 scenarios linked together in order to tell your story as the Commander of the Star Carrier Daedalus.
  • Fully compatible with 5150: Fighter Command, our fighter-based space combat game.
  • A minimal bookkeeping Campaign System that gives meaning to every game, as the results of one will affect the outcome of the next.
PDF Only: $14.00 USD
Print Copy with PDF: $15.00 USD plus shipping

Text edited by Editor Hebber
Graphics edited by Editor Claire
Scheduled by Personal logo Editor in Chief Bill The Editor of TMP Fezian