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Seekrieg 5 at Wargame Vault


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valerio writes:

And the Minor Navies ship logs are there too woooooo!!!!


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Wargame Vault announces:

Seekrieg 5 is the ultimate in realistic naval miniatures wargames. Three exciting eras of naval history in one set of naval wargame rules! Thrill to tabletop miniatures combat like you've never experienced before.

Seekrieg 5

Tired of checking off damage boxes and flotation points? Looking for a detailed and realistic tabletop simulation that is as exciting and unpredictable as naval warfare really was? Whether you're the captain of the ship or the admiral in command of a battle division, you'll experience naval wargaming like never before. With an innovative damage system, a new command system and comprehensive individual ship logs, Seekrieg 5 delivers an astounding amount of real-life detail in a playable system, covering the entire 1880-1945 era in a single volume. Seekrieg 5 is naval warfare in the age of the battleship and offers a chance to experience it just as if you were there.

This watermarked PDF version of Seekrieg is split into five components, each of which can be purchased and downloaded separately:

  1. Rulebook (135-pages): This is the current edition of the rulebook as shipped with the print version and is required to play Seekrieg 5.
  2. Game Charts (41-pages): Plus chart M1 (18-pages and also known as the Book of Boom for truly realistic combat results). This component is required to play Seekrieg 5.
  3. Data Tables (89-pages): Data covering weather, torpedo, radar and aircraft data covering the entire 1880-1945 era. This is the current edition of the Data Tables included in the print version. While not strictly necessary for playing, it contains much information that players, scenario designers and naval history buffs will find useful.
  4. Game Aids: Includes a sheet of color game markers, movement and turn rulers, 600 different Ship Logs for merchant vessels, Air Operations Log forms for air and carrier operations and Flag Command Log forms for 26 different countries. While not strictly necessary for playing, it contains useful game aids for new and veteran players alike.
  5. Starter Scenarios: 14 different historical and hypothetical scenarios covering from Yalu (1894) to Komandorski Islands (1943) and containing Order of Battle sheets, maps and associated Ship Logs. While not strictly necessary for playing, it is highly recommended for those new to Seekrieg 5 and who have not purchased any of the titles in the Seekrieg Ship Log series.

For more information

Extracted by Personal logo Editor in Chief Bill The Editor of TMP Fezian
Text edited by Personal logo Editor Dianna The Editor of TMP
Graphics edited by Personal logo Editor in Chief Bill The Editor of TMP Fezian
Scheduled by Personal logo Editor in Chief Bill The Editor of TMP Fezian