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F28: War Always Changes 2026 Edition Available


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Wargame Vault announces the availability of:

From F28

Watermarked PDF – $25.00 USD

F28
This is the 2026 edition of the rules! (Updates, polish, etc.)

F28 is a tactical level miniature wargame intended for use in the 28-32mm scale. It allows you to recreate vicious conflicts ranging from small skirmishes where each model fights on its own, to larger battles where models are grouped into larger units. The system also supports light RPG-style narrative play where players command only a handful of models each and fight semi-cooperatively versus the forces of a Game Master. F28 supports a multitude of settings, but aims for the fantastic rather than the naturalistic.

We'd like to think that there are several things that makes F28 stand out from other miniature rulesets, but we'd like to highlight a couple of things in particular:

Speed and Simplicity
F28 is designed to be simple when it comes to mechanics and play very, very fast. Note that this doesn't necessarily mean that games are short – rather, it means that the amount of "game mechanics per player decision" is kept as low as possible. We still believe that we have managed to create some tactical depth, it is just that it is more "chess like" in nature rather than being overburdened with tables, dice rolls and statline look-ups.
Simultaneous action
In F28, play is semi-simultaneous, meaning that it is always in a sense 'your turn'. When your opponent takes actions, you are constantly able to respond with reactions. This keeps you involved and engaged in what is going on, and people taking longer turns is less of a problem. There is no or very little downtime.
Stories and Simulation
F28 is designed to support "narrative" gaming where actions make sense (or as much sense as possible) in the setting of the game, avoiding overly "gamist" mechanics. We have tried to make sure that choices in the game will generally revolve around what would be a sensible action in the game world, and not only what would be sensible according to the game mechanics, such as "attacking a unit that hasn't had its turn yet" or placing models to exploit squadron or line of sight rules.
Scale and Scalability
F28 can be played in three different formats, depending on your taste. These are not entirely separate entities, and it is possible to mix and match as you like. Some combinations of rules might however yield strange results! Battles are huge clashes between armies; several squads of models with accompanying vehicle support, alongside legendary characters and monsters. The implicit scale is somewhat different and the rules are less detailed in order to facilitate smooth play. There is very little bookkeeping. Skirmishes take place between bands of individual models, vying for supremacy and constantly evolving as a result of their many clashes. The scale is toned down, but some rules are added for additional detail. There is a bit more bookkeeping, as we keep track of the traits and equipment of individual models.

Narratives introduce a narrator, or GM, which opens up a whole new world of possibility. Players command small tactical teams of roughly three to six models, where every model is a special character with its own story. Additional rules cover such things as skill use and limited information. Since each player only keeps track of a few models, more bookkeeping is less of a problem.

For more information