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BelloLudi: World War Two Available


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©1994-2022 Bill Armintrout
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Wargame Vault announces the availability of:

From BelloLudi

PDF – $10.19 USD

BelloLudi: World War Two

Welcome to the World War Two skirmish game by BelloLudi! Nice that you have taken an interest in wargaming. These rules have been developed for people who have no previous experience in wargaming, yet like to play games. BelloLudi designed these rules especially for team-building purposes. We have created a ruleset of eleven pages, no more than the game of Risk. From page 15 on, we included some extra, or advanced, rules. You will not be needing them at first, but we can imagine that you would like some variations as your experience grows. Start with that page when you have some battles under your belt.

The game is designed as a multi-player game, but will work just as fine with only two players or even solo. The same goes for the number of miniatures involved. It is possible to start with only 20-odd miniatures, but that can easily be expanded. Hopefully, playing the game will encourage you to create your own armies. Similarly, the distances are given in inches for use with 28mm scale soldiers. Feel free to adapt to centimeters, should you not have the space or when you use a smaller scale of miniatures.

This ruleset simulates battles in the period of 1939 to roughly 1945, the age in which the worlds' nations fought the greatest conflict in human history, the Second World War. The rules will work for skirmishes in this era, but also in conflicts shortly before and after as the Spanish Civil War and the Korean War were largely fought with the same material and tactics.

In an ideal battlefield situation, the enemy was pinned in place or disorganized by the concentrated fire of infantry and artillery. Once this was accomplished, other units could deliver the coup de grace. Tactics were therefore based on teamwork between units, on fire and movement. Every unit would have its own specific task, and if they executed their tasks in unison, success was often achieved. The aim in this game is not to annihilate the enemy's units to the last man, but to inflict enough damage that morale is reduced and the unit will become shaken or will run away in panic and consequently be removed from the tabletop. By a clever combination of movement, shooting and dashing cavalry charges, this can be achieved. The tactics are based on teamwork. Not only within a group, but also between groups and as such, the whole army.

Your role will be that of a commander of a small group of soldiers. Should any disagreement arise concerning the rules, we suggest you roll a dice. The one who rolls the highest number has it right, for now.

So Onwards, to Glory! And, Of Course, Have Fun!

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