LFG is pleased to announce the release of Far Distant Ships, a quick-playing set of rules covering fleet actions in the Age of Sail, where linear tactics were to the fore. The aim of these rules, which draw upon techniques and concepts from Cannon, Cross and Crescent combined with a development span covering some 20 years, has been to develop a quick-play set that focuses on the command-and-control aspects of the battle, allowing large battles such as Chesapeake Bay, the Saintes, and Trafalgar to be played out in an evening's gaming.
Signalling is key, and complex plans may fall apart if a vital signal is missed, or an order executed late. The rules cover the main ship types involved across the period, focusing on ships of the line and rated frigates, in particular in their role as signal repeaters. Stats are also included for civilian ships, smaller warships and bomb vessels, and shore batteries and fortifications, allowing the full spectrum of naval operations to be played. The rules have been written with 1:2400 models in mind, but will work with models in larger scales.
Far Distant Ships is now available from Wargame Vault for £7.50 GBP.