Help support TMP


Midst Battle's Din Available


Back to Hobby News


Inventedregiment writes:

Well done him! The most lucky scrapes I've ever had with a Luck 7 character is six – three in the same turn. Clearly, there is something to be said for charging the enemy single-handed…


Areas of Interest

18th Century
19th Century

Featured Hobby News Article


Featured Link


Featured Ruleset

Age of Iron


Rating: gold star gold star gold star gold star gold star gold star gold star 


Featured Showcase Article

More 15mm Boxers from Cellmate

Tod gives us another look at his "old school" Boxer Rebellion figures.


Featured Profile Article

First Look: Minairons' 1:600 Xebec

Personal logo Editor in Chief Bill The Editor of TMP Fezian looks at a fast-assembly naval kit for the Age of Sail.


1,969 hits since 23 Sep 2014


©1994-2024 Bill Armintrout
Comments or corrections?


TMP logo

Membership

Please sign in to your membership account, or, if you are not yet a member, please sign up for your free membership account.

Wargame Vault announces the availability of:

Midst Battle's Din

Midst Battle's Din

Publisher: Morningstar Productions

Morningstar's Tactical Two Pager games are a series of simple but engaging games filled with fun and flavor. Each one takes up only two sides of easy-to-print A4, eliminating the need for a quick reference sheet and providing our players with a cheap source of entertainment.

Midst Battle's Din is a skirmish game for 10-50 models a side, designed for the period 1745-1856. Recreate the battles for North America, Sharpe's adventures, the fall of the Alamo and the Spanish Americas, the Sikh Wars, the Wild West, and more with your own cast of heroes and masses of minions! Though not designed to cover the period explicitly, the game also works for the later 19th Century – for instance, the ACW, the Prussian Wars, and the colonial conflicts of various European empires.

The game has an initiative-based activation system with an element of risk, and elegant firing and melee mechanics that resolve the entire attack using just one roll of two six-sided dice. The "Panic"-based morale system integrates personal and force-level morale to produces believable results with no bookkeeping.

The rules as written are for models from 15mm to 28mm – halving or doubling ranges will give good games in smaller or larger scales. An average-sized game takes about an hour, and large games can still be finished in an evening. If you are playing a large game, you may want to get a few easily differentiated pairs of d6 to help move things along.

Wargames Illustrated's Rulesmeister Mike said:

It is easy to learn, has a good period feel, and, for a compact set of rules, gives the players a satisfying range of challenges and decisions.

Get your copy now at a cheap, cheap price!

Price – $3.00 USD

For more information

Text edited by Editor Claire
Graphics edited by Editor Claire
Scheduled by Personal logo Editor in Chief Bill The Editor of TMP Fezian