Our 25%-off sale continues at Lulu and Wargame Vault. In case you were wondering about the game, here are some testimonials from players you may know:
Now while most games hold your hand and feed you content and tell you what to do, the Brink of Battle rules are very open ended, meant to be used to create the campaigns and stories that you would like to play. Look at the rules as a toolbox for your imagination. You get a very good foundation of rules that you create your own adventures and skirmish battles with.
- Alexander K. of Anatoli's Game Room from Wargame Vault review
This has got to be the most enjoyable historical game I've come across, and with Fantasy and Sci-Fi expansions coming soon, I just might have to throw away my Mordheim and Necromunda rulebooks. With a list price of less than $30 USD, this is a great deal. Especially considering there are no new models to buy. Use what you have to play any period in history.
- Anonymous buyer from Wargame Vault review
What a fantastic set of rules! I've been collecting miniatures for nearly 20 years from various periods of time and genres. Brink of Battle allows me to play intense, comprehensive games with any of my miniatures without having to hunt down and learn new rules for each era. So far I've knocked out games with Chechens fighting Russian MVD, Fallschirmjager against American Infantry and 30 years war stuff.
- Patrick D. from Wargame Vault review
Right from the start, I have loved this game! The mechanics are elegantly simple, yet detailed, and the game play is realistic, and still excitingly cinematic when the action starts up! As a skirmish level game, the forces used are smaller than most mass army games, but the individual Trait and Gear system, makes each model a living CHARACTER, a little person you root for, and mourn when he is cut down.
- John S. from Wargame Vault review
This ruleset does exactly what it sets out to do – historical skirmish gaming-and does so exceptionally well.
I have been playing wargames since the '60s. I've seen other attempts to capture the ability to skirmish through the ages with a "one size fits all approach" and none of them succeeded. I think this one does for a number of reasons:End result- it works, but more importantly, it is a fun game. What's more, as a solo gamer, it plays well with standard solo gaming approaches. I've found no "show stoppers" in the rules.
- The author lays out his rationale for the approach he used and explains it well.
- He makes some simplifying assumptions that are logical but necessary for his approach.
- He provides an innovative approach for tailoring your forces.
- JJ Parus "Terrement" on TMP from Wargame Vault review