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Disposable Heroes: Point Blank Released


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Pizzagrenadier writes:

We would recommend a 4'x6' table or even 4'x4' (I prefer 4'x6' myself as it gives some room for lateral maneuver).

This size table works well and looks good ground scale wise for 28mm miniatures with just around a dozen or so models on the table per side. 20mm and 15mm also work well with that same table size. 40mm or 54mm you might want to move up to a 6'x8' table.

Individual basing is preferred.


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Keith Stine of Iron Ivan Games writes:

Iron Ivan Games presents:

Disposable Heroes: Point Blank

Disposable Heroes: Point Blank

Point Blank is a brand-new, squad-level skirmish system for 1:1 modern tactical firearm combat. Players are in charge of a squad or several fire teams and control the individual actions of their soldiers, weapon teams, vehicles or support weapons. The rules are focused on the tactical concepts of fire and maneuver, command and control, and morale as well as training and experience. Any period of modern firearms combat can be simulated, from The Great War all the way to today and beyond.

The Point Blank book contains everything you need to run games with infantry, artillery, and vehicles as well as rules for spotting and hiding, as well as night, weather, smoke, and fog. There are three major periods represented for the army lists in the book: WWII (which includes Germany, U.S., Soviet, British, French, and Polish. Vietnam (which includes U.S., ARVN, Australian, NVA, and VC. As well as modern forces for the Global War on Terror or any other modern hot spot (which includes U.S., British, Mujahideen, and Insurgent). Rounding out the book are three scenarios, each one concentrating on one of the periods covered in the book and focusing on a tactical concept. The missions include Combat Patrol, Ambush, and a VIP Snatch. There is lots more besides in this 94-page rulebook to keep players busy and gaming.

Players familiar with our other systems will find there is much familiar to allow them to get to grips with the rules quickly, yet there are some major differences that will keep them on their toes. New players will find the rules play very quickly, with a streamlined and heavily playtested engine built on 10 years of game design experience. The rules are focused on players making tactical decisions over game mechanic decisions. Machine guns can set up crossfires, vehicles have to decide when to load and fire…and each decision can mean the difference between victory or defeat. With the Command and Control, Activation and Action Point, and Training & Experience system, players will find it easy to master the mechanics of the game but will find that the rules allow for challenging tactical simulations. With the Morale and Training & Experience system players can simulate modern asymmetrical warfare, even when there are major disparities in two opposing forces.

The book is 94 pages and costs $25 USD.

We hope that players will enjoy the Iron Ivan contribution to the low-level skirmish market!

To order, go here.

Thanks!