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Brigade Models: Jump Gates for Spaceship Games


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Personal logo Tony Francis Sponsoring Member of TMP writes:

Would like to see one partially 'embedded' in the game surface, so that the starships would be entering the center of the gate.

The gates are designed to be at the height of a ship on a normal plastic flying stand – so if mounted that way, ships should look like they're flying through the centre of the gate.


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Personal logo Tony Francis Sponsoring Member of TMP of Brigade Models Ltd writes:

This week, we have these very handy Jump Gates – ideal for spaceship games as objectives or deployment markers. Each one is a three-part casting – the panels/fins are separate from the rings, and they're interchangeable so you can swap them round. You get one of each type per pack, enough to make three complete jump gates. The post is cast as part of the ring, so you just need to stick it into the supplied plastic base.

If you haven't already come across it, Mike Hutchinson's new game, A Billions Suns (due for release by Osprey early in 2021) allows play across multiple tables, using jump points to navigate – we'd like to think that these would be perfect for that.

Jump Gate

As promised last week, we have fleet-scale versions of the new Yenpalo fighters ready to go. These come in the usual packs of twelve of each type. The hex paneling has come out, even at this scale (it has, really – the photos don't show it very well…) – we'd recommend using quite thin paint for them to avoid clogging the detail. I went with a purple wash straight over the undercoat, followed by a quick drybrush.

Yenpalo Fighters

SFS-1160 – Shynil Light Interceptor (x12) – £1.50 GBP
SFS-1161 – Axopo Heavy Fighter (x12) – £1.50 GBP
SFS-6007 – Jump Gates (x3) – £6.00 GBP

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Text edited by Personal logo Editor in Chief Bill The Editor of TMP Fezian
Graphics edited by Personal logo Editor in Chief Bill The Editor of TMP Fezian
Scheduled by Personal logo Editor in Chief Bill The Editor of TMP Fezian