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Quickstart Rules for Fleet Command Hevelius Available


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Wargame Vault announces the availability of:

From Hour 41 Games

PDF – $5.00 USD

Quickstart Rules

Attention, Fleet Commander!

The blood of Arel-Zam the Conqueror is scarcely dry and already the galaxy moves to exploit the power vacuum left in the wake of her failure. Two superpowers, bitter rivals whose cold war spans millennia, present a public face of peace and diplomacy while directing violence by proxy from the shadows. The Hevelien Expansion Zone was meant to be a frontier far isolated from politics and power plays. It is instead a flashpoint taking center stage in the Great Game.

Who will you become as you lead your fleet to glory?

Fleet Command Hevelius is a miniatures-agnostic tabletop miniatures game that uses a fast-paced d10 system and a tight 3' x 3' or 4' x 4' game mat to create tense battles across entire planetary orbits, where weapon distance is measured in light seconds, and turn length is measured in 30-minute increments. Ships will suffer as much damage from critical hits as from hull damage. Victory will be determined more by playing to objectives than just blowing holes in enemy ships.

This Quickstart Guide will help you understand whether Fleet Command Hevelius is right for you before you purchase the core rulebook.

Inside, you will find:

  • Rules for movement, combat and capturing objectives
  • Stats for ships tailor-made for a two-player introductory experience
  • A mission outline to help you issue your first orders in the Hevelien Expansion Zone
  • Enough content to run a balanced game lasting about an hour, with assets you can reuse to run your own mission

For more information