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Wargame Vault announces the availability of:

From JRW Books

Watermarked PDFPay What You Want


A solo/coop, miniatures-agnostic tabletop game that is fast-and-easy-to-learn. The player(s) will control a party of five adventurers who are trapped in the strange otherworldly Discontinuity realm. They must decode the monoliths found within to gain the knowledge and abilities needed to escape back to their own dimensions. But beware, if the monoliths are not decoded in time, the heroes will become lost in the Discontinuity, never to return.

  • Fast gameplay and streamlined rules that are easy to internalize
  • Interesting strategic choices to be made
  • Movement and positioning matter
  • Use any miniatures you want
  • Four-scenario campaign that plays in roughly two hours
  • Heroes upgrade and gain new abilities during scenarios
  • Unique initiative system

For more information