Most items due into the shoppe in a couple weeks. If you wish to pick up your order at the shoppe, please call ahead to ensure we are open.
Thank You for Your Continued Support!
Miniatures…
The Silver Bayonet: Third French Unit (Egypt) 28mm Figures
A typical French Unit for use in The Silver Bayonet. You can combine these Soldiers with previously released French Units to create unique units. Figures: Officer, Investigator, Light Cavalryman, Native Scout, Heavy Cavalryman, Occultist, Infantryman, and Sailor. All figures are 28mm-sized, made of metal, and supplied unpainted. $39.00 USD
OMM Discount 10%: Now $35.10 USD.
The Silver Bayonet: The Third British Unit (Egypt) 28mm Figures
A typical British Unit for use in The Silver Bayonet. You can combine these Soldiers with previously released French Units to create unique units. Figures: Officer, Junior Officer, Light Infantryman, Supernatural Investigator, Native Scout, Grenadier, Highlander, and Light Cavalrywoman. All figures are 28mm-sized, made of metal, and supplied unpainted. $39.00 USD
OMM Discount 10%: Now $35.10 USD.
Medieval & Fantasy Heads, Cloaks & Shields: Victrix 28mm Plastic Miniatures
Medieval/Fantasy conversion sprue containing heads, cloaks and shields to customize your miniatures. What you get: 62 Heads, 18 Shields, and 12 Cloaks. By combining this set and the Victrix Medieval Knights set you can create, Teutonic Knights, later 13th Century Knights, and Fantasy Knights. Helmets include wings, horns, antlers, and plain. Some cloaks trimmed with animal fur collars and some new shields. $28.00 USD
OMM Discount 10%: Now $25.20 USD.
Rules…
Rapid Fire Reloaded: The Road to Carentan
This is a 36-page, fully illustrated A5 booklet providing four scenarios for actions involving elements of the American 101st Airborne Division (The Screaming Eagles). It covers the period from D-Day to the initial stages of the battles to capture the vital town of Carentan and thus link up the landings at Omaha and Utah Beaches. The four scenarios were inspired by four of Paul Woodadge's YouTube WWIITV shows. The scenarios are Angoville-au-Plain (D-Day), Vierville (D-Day plus 1), Saint-Come-du-Mont (D-Day plus 1) and Purple Heart Lane Breakout (D-Day plus 4). Focuses on small scale actions that saw improvised U.S. paratrooper forces taking on their German counterparts in the 6th Fallschirmjager Regiment (The Lions of Carentan), as well as infantry and Ost battalions. Designed to be played on 6 x 4 foot or 5 x 4 foot tables using Reloaded rules (or Rapid Fire 2 rules if players prefer). Includes historical backgrounds, full graphic orbats, battle maps, special rules, and a section on troops needed. $16.00 USD
Peter Bunde Uniform Plates…
417: Austrian Empire: Hussar Regiment No. 10 Stipsicz 1809-1815
Another in the terrific series. Uniform plate with 20+ color figures, flags or standards, facings, etc. Descriptions on reverse side. $14.00 USD
418: Austrian Empire: Hussar Regiment No. 5 Radetzky 1809-1815
Another in the terrific series. Uniform plate with 20+ color figures, flags or standards, facings, etc. Descriptions on reverse side. $14.00 USD
419: Kingdom of Westphalia: Infantry Regiment No. 1 1808-1813
Another in the terrific series. Uniform plate with 20+ color figures, flags or standards, facings, etc. Descriptions on reverse side. $14.00 USD
Books…
French Infantry During the Seven Years War 1756-1763: Volume 1 Organization
First volume in a series devoted to the French army during the Seven Years War. Describes the organization and evolution of infantry regiments, the hierarchy of a regiment, recruitment and training of soldiers, officers and their careers, marches, encampment and barracks for troops, payment of honors, a detailed review of uniforms, infantrymen's weapons and equipment, and the organization and uniforms of provincial militias, Grenadiers de France, and coast guard militias. Contains 25 black-and-white illustrations and twelve pages of color plates. $40.00 USD
OMM Discount 15%: Now $34.00 USD.
French Infantry During the Seven Years War 1756-1763: Volume 2 Regimental Distinctions & Colors
Second volume of French Infantry During the Seven Years War 1756-1763 covers the regiments, and especially their uniforms and distinctions. Comprehensive publication on the state of the French infantry during the Seven Years War, with a complete study of all contemporary sources, such as the Etat militaires from 1754 to 1763, contemporary manuscripts, publications, and artworks. Richly illustrated, this book will be useful to all researchers of the military history of the Seven Years' War, re-enactors, wargamers, and miniature painters. Contains 25 black-and-white illustrations and twelve pages of color plates. $45.00 USD
OMM Discount 15%: Now $38.25 USD.
Wargames…
Battle of Grochow: 1831 For Our Freedom & Yours (Wargame)
Contents of the box: one colorful A1-size board, 432 die-cut counters, rulebook (twelve pages), scenario book (four pages), one players' aid card, and one 10-sided die. Wargame recreates one of the most famous battles in the history of the Polish army. Game mechanics based on random activations. There are three types of weapons: infantry, cavalry, and artillery that act according to the common rules, but each of them has its own characteristics. Game length is 2 to 7 hours. $52.00 USD
Maida 1806: Stuart vs Reynier (Wargame)
Contents of the box: rulebook (twelve pages), map (30 x 42 cm), 126 die-cut counters (15 x 15mm), seven counters (15 x 30mm) representing the infantry units in line formation, and one ten-sided die. Recreates a small battle of the Napoleonic Wars between the British troops under Sir John Stuart and the French troops of Jean Louis Reynier. Rules focus on infantry tactics. Basic, most commonly used procedures are very simple, but many of the rules describe special situations, for example, a commander participating in bayonet charge. $30.00 USD
Albuera 1811: Beresford vs Soult (Wargame)
Contents of the box: one rulebook (16 pages), one board (68 x 98 cm), 648 die-cut counters (15 x 15mm), 25 die-cut counters (15 x 30mm), two scenario cards, and one 10-sided die. Rules concentrate on infantry maneuvers on Napoleonic battlefield. It is important to form battalions into proper array in the right time. Command and control has players select some Activation Chits, place into a common pool, and blind draw one to activate an associated formation. Play time is a minimum of five hours. $55.00 USD
Fourteen Days in June: The Waterloo Campaign (Wargame)
Contents of the box: one 68 x 98 cm game map, 225 die-cut counters and markers of size 15 x 15mm, 29 die-cut counters of size 15 x 30mm, 26 wooden commander marker holders, one rulebook (twelve pages), one colorful extended example of play (eight pages), two initial order sheets, two fog-of-war screens, four mountings for fog-of-war screens, a sheet of sticky labels, two 6-sided dice: one red and one blue. Two-player hex wargame on the 1815 battle of Waterloo. Fog-of-war is simulated by a mechanic allowing players to conceal the strength of their various forces unless and until combat takes place. Even then, it is possible that all the units in a force will not be disclosed. Route Blocked Markers are used to reflect the fact that a full corps marching along a minor road would be spread out over several miles. Play time is 4 to 8 hours. $55.00 USD
How the Union Was Saved: The American Civil War 1861-1865 (Wargame)
Contents of the box: one mounted game map, 18 Confederacy and Union Field Army commander marker holders, one set of sticky labels, 61 die-cut commander counters (15 x 30mm), 232 die-cut counters and markers (15 x 15mm), two Fog-of-War screens, 40 Random Event Cards, two six-sided dice one blue and one gray, one colorful Extended Example of Play (eight pages), one rulebook (16 pages).
Two-player strategic wargame depicting the entire American Civil War using three-month game turns. Players use Resource Points (RPs) to build and maintain the chains of depots necessary to keep armies supplied and enable them to move and fight, as well as to construct fortifications. Generally, the RPs reflect the superiority of the Northern economy and resources but, the actual number available each Turn is subject to a random modifier and cards depicting some of the most significant events of the war. Only army commanders are deployed on the Game Map. The strength of forces under their command (comprising artillery, cavalry, and infantry) is hidden from the opponent until combat occurs and, even then, the total strength of one or both sides may not be revealed. Play time is 4 to 8 hours. $70.00 USD
Hill 262: Chambois, 19-21 August 1944 (Wargame)
Contents of the box: two boards of size 420 x 594mm, 308 die-cut counters, colorful rulebook (eight pages), two cards with scenarios, player's aid card, card with historical sketch. Recreates American, Canadian, and Polish units in six scenarios around the Falaise Pocket. Players will need to supply their own deck of cards. Play time is 1 to 4 hours. $45.00 USD
Crete: 20-22nd May 1941 (Wargame)
Contents of the box: four boards (594 x 420mm each), 432 die-cut counters, four scenario sheets each of size A4, eight initial setup cards each of size A5, two players aid cards each of size A3, rulebook (eight pages). Portrays the struggle between invading German forces and Allied defenders of Greek island Crete in May 1941. Gamers can play small scenarios using boards showing four landing zones. Moreover, there are four variants of landing German forces. Scenarios can be played simultaneously as a campaign. Main challenge for Allied player is proper coordination of forces in defense and then mount strong counterattacks during first stage of operation. Players will need to supply their own deck of cards. Play time is 2 to 8 hours. $60.00 USD
More at the Website…
Visit onmilitarymatters.com for information on all stocked items. If you have a further question about an item or you wish to order, email: militarymatters@att.net or phone: 609-466-2329. Thank you for your continued support.