From Canvas Temple Publishing
Watermarked PDF – Sale Price $9.95 USD
The official history of the Feedback Cascade has one version of the ending: the architects of the disaster were found, punished and erased. The corporations built their arcologies on top of that story and called it justice.
The real ending is still unfolding. The architects' descendants are alive, organized and patient. They have had 75 years to decide what to do about what their families built.
The Stained Houses expands the Deadwake universe into its most politically volatile territory yet: the shadow war fought beneath every corporate deal, every proxy conflict in the wastes, and every "routine" mission your crew has ever run. Three fallen dynasties, disgraced and driven underground after the Cascade, have spent three generations rebuilding from nothing. They are not myths or rumors. They are active players in the world your characters live in, and the moment your crew becomes useful to them, they will make contact.
This sourcebook introduces their world in full: the factions, the mechanics, the debts, and the consequences. It works equally as a deep layer of political intrigue for roleplaying campaigns, a source of shadow-war scenarios for the miniatures table, or a complete hybrid campaign framework that ties both modes of play into a single, escalating story.
The 3 Stained Houses
House Walker built the Cognitive Resonance Interface. Their engineering dynasty created the technology that made the Cascade possible, and their descendants have never stopped believing that the same technology could have prevented it. They operate through a secret network of researchers and operatives called the Dampers, pursuing a forbidden engineering project that CAD would erase entirely if they knew it still existed.
The Lin Compact gave the order. Descended from the military high command that pushed the Gorgon system past its safety threshold, the Compact has never accepted the dominant historical narrative of the disaster. They maintain hidden fortified positions in the wastes, run proxy armies through Waster militias, and spend their considerable military inheritance preparing for a war of vindication they insist is still coming.
The Elysian Remnant sold the dream. Their ancestor's media network provided the global infrastructure that the Cascade used to propagate. The Remnant's response was not guilt but a pivot: they now operate the largest underground network of SimStim dens in the wastes, weaponize perception as casually as others use firearms, and pursue a project they call the Simulacrum, a perfect virtual world that they intend to be the last one anyone ever needs.
A sourcebook for the Deadwake universe.






