From P. Todoroff CCWC
PDF – $7.99 USD

Another installment in the Exploit Zero series of Cyberpunk wargames.
A complete game for two players, designed to simulate short, sharp actions between elite, three-person teams in contested locations over critical objectives.
Mission Critical is about focus, brevity and intensity of action in a world of cyberpunk espionage and mayhem.
It uses the same terminology, dice mechanics, and basic procedures as the core Exploit Zero: Cyberpunk Espionage and Mayhem ruleset, but is modified to fit the smaller format, figure count, and scale of combat.
Mission Critical is played between two people in a 2 x 2 game area with a medium density of Cyberpunk or Near-Future terrain.
Games require six miniatures – three per side – and are played for six turns, with players gaining points for achieving mission objectives, eliminating enemies, and hacking local assets.
A single game can be played in 60 minutes. Less, if things get ugly fast.
Good hunting, Agents.