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Mission Critical New for Exploit Zero


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Personal logo Dentatus Sponsoring Member of TMP Fezian writes:

A bit more information here.
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TL:DR – It's inexpensive, easy to learn, and a solid way to spend an hour with a buddy and a handful of minis.


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Wargame Vault announces the availability of:

From P. Todoroff CCWC

PDF – $7.99 USD

Mission Critical
Another installment in the Exploit Zero series of Cyberpunk wargames.

A complete game for two players, designed to simulate short, sharp actions between elite, three-person teams in contested locations over critical objectives.

Mission Critical is about focus, brevity and intensity of action in a world of cyberpunk espionage and mayhem.

It uses the same terminology, dice mechanics, and basic procedures as the core Exploit Zero: Cyberpunk Espionage and Mayhem ruleset, but is modified to fit the smaller format, figure count, and scale of combat.

Mission Critical is played between two people in a 2 x 2 game area with a medium density of Cyberpunk or Near-Future terrain.

Games require six miniatures – three per side – and are played for six turns, with players gaining points for achieving mission objectives, eliminating enemies, and hacking local assets.

A single game can be played in 60 minutes. Less, if things get ugly fast.

Good hunting, Agents.

For more information