From SixJAM
PDF – $7.50 USD
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Giant walking war machines fight for control of a world in anarchy.
In 2042, the world has entered a state of Total Chaos. P68P, an airborne poisonous pollen, has wiped out 20% of the Earth's population with no answer in sight. The United States has broken apart into a civil war, while a World War wages on in the East. Walks (giant war machines) clash across the lands, burying their enemies in their dust.
Hostile Environment: Walk is a 1:285 (6mm) mech miniatures game for one to four players.
Hex maps, miniatures, and six d20s and multiple D6s are needed to play.
There is a built-in Solobot table for solo or co-op play.
Walk is played on hex maps with 1:285th scale miniatures. It uses a chit-pull system to keep opponents on their toes. Each round is broken into four action phases for each squad. Players may activate any single unit, or they may gamble and roll dice in an attempt to activate extra units. Players keep track of the weapon heat, ammo, cores, and hit points with unit cards.
Once activated, a unit uses Action Points to flank its enemies and unleash hell. The action is fast and vicious. Chain guns, rail guns, lasers, missiles, rockets, toxic smoke, and fire rip through armor, leaving death in its wake. With an array of over ten different weapon systems and hardpoints, players can create the Walk of their dreams. Players form their crews with Walks and other sci-fi warmachines, then battle over different scenarios for victory.
A leveling system is included to lead green fighters into becoming elite fighting forces. Pro and Elite pilots gain special abilities, above the normal bonuses.