From Battle Logic Labs
ZIP File – $7.99 USD
A tactical tabletop wargame of starship combat designed for one to two players. Utilizing a unique Comparative Roll-Off system, the game eliminates static "to-hit" numbers in favor of a dynamic technology-vs-defense engine. Whether you are leading a lone Corvette on a blockade run or commanding a massive Dreadnought at the head of a Warfare-scale fleet, every decision in the shipyard and on the bridge matters.
The Comparative Engine
You compare your ship's Tracking against the enemy's Avoidance. The gap determines how many dice you roll. If your sensors outclass their thrusters, you gain the advantage; if they are faster than you can lock on, the pressure is on you. This same logic applies to Power vs. Defense, making every exchange of fire a tense, high-stakes calculation.
Total Fleet Customization
Inside this digital package, you'll find the Nova Forge, an interactive, browser-based fleet designer. Commission your ships, install modular systems like Blink-Drives, Adaptive Shields, or Hangar Bays, and assign powerful Admiral Traits to your flagship. The Forge calculates your points in real-time and generates printable manifest cards for your tabletop.
Solo & Cooperative Play
The included Solo Operations Protocol features a "Unified Logic Flow" for an Artificial Enemy (AE). Use the interactive Solo Decision Engine to automate enemy activations, allowing you to focus on your own strategy while the AI makes aggressive, context-aware tactical moves based on the state of the battlefield.
What's Included:
Core Operations Manual: The complete ruleset, including ship anatomy, movement protocols, and the brutal "Ramming" mechanics.
The Nova Forge (Interactive Tool): A HTML-based fleet builder that works in any browser. Design, save, and print your custom battle groups.
Solo Operations Protocol & Engine: Full rules for solitaire play, plus an interactive web-tool to run the AE (Artificial Enemy) during your games.
Void Operations (Scenario Expansion): 4 unique tactical scenarios (from Event Horizon singularities to Nebula Ambushes) and 3 narrative campaign tracks.
Sector War (Campaign System): A persistent 10-cycle campaign mode featuring ship XP, crew perks, permanent hull damage, and fleet requisition economy.
Technical Specifications:
Players: 1 – 2
Game Time: 45 – 90 Minutes
Required: 6-sided dice (D6), measuring tape, and starship miniatures (any scale).







