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Balance of Power Rules Available


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jfmy62 writes:

I have tried these rules and they are nice and very straightforward to play. They also give an excellent feel for the periods that I am into, Napoleonic, Austro-Prussian and Franco-Prussian Wars.

J


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Wargame Vault announces the availability of:


Balance of Power
Price: $8.00 USD

Publisher: Crusader Publishing

Balance of Power is a set of horse-and-musket rules that allows players to fight battles with multiple corps per side in a reasonable amount of time. Each turn is 15 minutes, each infantry unit approximately 1,000 men, each cavalry unit approximately 500, and each artillery unit twelve guns. The rules emphasize easy-to-play game mechanics at the unit level, so that a large number of units can be fielded.

Corps- and army-level morale as well as command-and-control rules mean that players are concentrating on what their major formations are doing, as opposed to the finer details of what each individual unit is up to. Units themselves are defined by their troop quality, giving them a 'combat value' that is used to calculate the effects of their fire, melee and how much punishment they can take before they break and flee.

Balance of Power allows players to fight battles from the French Revolution through to the 1870s. They keep the detail and enjoyment of fighting with lots of units on table by making the actual game mechanics of combat and firing simple enough so that there is little or no need to refer to charts and tables. Players will find that historical tactics – bombardment, support, reserves and combined arms – all go towards achieving victory.

The base game rules are quickly learned, and a few players a side can cope with the largest battles. This allows battles to be fought through to a conclusion, which makes them ideal for campaign games. The aim of the rules is to give players time to develop plans, maneuver, conduct preparatory bombardments, all of which sees battles unfold in a historical manner.

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Text edited by Editor Hebber
Graphics edited by Editor Hebber
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