From Horrendous Gaming
PDF – $7.99 USD
A solo tabletop adventure game where you are the Sheriff in a small Western town. Every game, you will lead a posse into danger and strive to bring them back safe through a battle against those who would threaten the peace and tranquility of the town or the local area. Each game takes the form of a battle between the posse and another group, and sometimes includes some additional task or conditions to fulfill to keep your adventure progressing.
The game is not aiming to be in any way a detailed simulation of armed combat instead it concentrates on getting to the action as quickly as possible. All rolls in battle are 1D10, with a natural 1 being bad and a natural 10 being good. A single roll takes into account hitting, penetrating, and wounding. Weapons are generic. It's not a wargame, it's an adventure, or that's the intent anyway.
The core is a set of 6 Story Arcs (campaigns), each of 15 games, that tell a story. Each Arc pulls ten of the scenarios from a random pool of 34, and has five specific ones that create the main story.
Every game has markers for where the adversaries might be, and your team have to uncover the actual foes. The adversaries always "React" to the team, hence true solo play rather than trying to play both sides. There are also often bystanders getting in the way.
Your posse will usually be six figures, and will be fighting anywhere up to twelve enemy figures, plus there may be up to eight bystanders wandering about. A battle lasts six to ten rounds, so you can set up your table, play through the game, and pack it down again in under three hours, probably two once you are used to it.
There are a selection of different locations (and therefore table layouts) where the action takes place, a selection of different adversaries, and a slow but steady increase in difficulty to balance the improvements, and added gear your posse will get along the way.
These 66 pages include the six Story Arcs, full rules for gameplay, a three-page Quick Reference for the battle tables, and an example campaign roster/tracker. You will, of course, need your own miniatures and terrain pieces, but the scenarios are as open as possible to enable you to use the stuff you already have, or give you an excuse to collect more.







