/mivacommon/member/pass.mv: Line 148: MvEXPORT: Runtime Error: Error writing to 'readers/pass_err.log': No such file or directory [TMP] All Things Zombie: High Rise to Hell Available

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All Things Zombie: High Rise to Hell Available


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Wargame Vault announces the availability of:

From Rebel Minis

PDF – $9.95 USD

High Rise to Hell

Vampires, Werewolves & Zombies, Oh My!

Since Day One, you've stayed in the City. After the Army left, you stayed. After the broadcasts stopped, you stayed. You stayed and fought the Zeds. You stayed and fought the misguided souls that stood in your way.

But now you've heard about the "black Hummers". About the nighttime raiders that roll around the City taking what and who they want, and you've heard about the Cure.

High Rise to Hell is the ATZ supplement that gives you answers, all the answers.

Inside HRtH, you'll find:

  • Thirteen scenarios.
  • New Attributes to add to ATZ.
  • New characters for your ATZ games including Vampires (two types), Werewolves, Casters, and more.
  • Ragers.
  • Smart Zombies.
  • And eleven NPCs that you can use for recurring Encounters in ATZ and After the Horsemen.

Don't want Vampires or Werewolves? Then you don't have to use them, but the extra rules in the supplement and the Encounters are still worth the price.

Pro-Corp has the Cure but they ain't sharing!

Note: This is a supplement adventure book! You will need the core rulebooks ATZ: End of Days or ATZ: Final Fade Out books to play.

For more information