From Ganesha Games
Watermarked PDF – $8.00 USD
Sellswords and Spellslingers is a solo and cooperative fantasy miniatures game for 1 to 6 players.
Each player creates a party of fantasy adventurers with a point system. Then players choose a scenario and try to complete a mission. Foes and events are moved automatically by a deck of cards. Characters grow with experience, and a list of campaign activities is provided.
The game requires printing a deck of cards.
The Download Includes:
- Full-color PDF rulebook (68 pages)
- 30 Monster cards
- 23 event cards
- 16 spell cards
- Eight potion cards
- Hundreds of counters for those wishing to play without miniatures
The game will be supported by frequent releases of scenarios and mini-campaigns. A paperback version will be available. Cards will be available as print on demand, professionally printed cards on Drivethrucards.com.
Required to Play:
Paper and pencil, at least three 20-sided dice, a couple of six-sided dice, 1 to 6 figures per player, plenty of miniatures for opponents (each scenario requires 1 to 2 boss type monsters and 3 to 8 minion type monsters per player), a play area (game mat or table) of 36" x 36", measure in inches (tape measure).
The game is non-scale specific – you can play with any scale or brand of miniatures.
Features of the Game:
- Open source point system to create your heroes the way you want them, including giving them disadvantageous traits.
- Cooperative play – all players against the game instead of player vs. player.
- Solo play – no opponents needed, you can run a party and the event cards will activate the monsters.
- Activation system (not IGOUGO) that creates fog of war and uncertainty.
- All monsters stats summarized on handy cards.
- Campaign activities – Your characters grow and do things other than just fighting monsters.
- RPG Lite – with creative players and the right attitude, it is possible to use Sellswords as a rules-light, GM-less RPG.
- All the rules use the same mechanism – roll a difficulty number on d20 for an action to succeed, with modifier for your characters' traits.
- Only player-characters roll dice. When it's the monster's turn to attack, PCs roll dice to defend.