From Wargame World
PDF – Sale Price $5.99 USD
A tabletop battle game set in a frozen world where survival depends on movement, timing and risk.
Warbands clash in the Survivable Zone, a narrow belt of land where a living storm roams the battlefield. Each round, the Storm reshapes the map, scattering powerful storm crystals while threatening to destroy anything that lingers too long. Crystals can heal wounds, empower attacks, or grant sudden bursts of movement – but carrying too many attracts deadly ice wyrms from beneath the frozen ground.
Combat is fast and decisive. Wounds reduce a figure's strength, retreats matter, and positioning is critical. Victory comes not from holding territory, but from knowing when to press forward, when to fall back, and when to risk everything for one more crystal.
Key Features of Play
- A moving hazard that reshapes the battlefield
- The Storm advances every round, forcing constant repositioning.
- Resource-driven tactics
- Storm crystals create hard choices between offense, defense, healing, and mobility.
- Fast, decisive combat
- Wounds reduce a figure's strength, retreats matter, and fights resolve quickly.
- Unpredictable threats
- Ice wyrms punish overcommitment and reward smart risk management.
- Simple core rules, high tension
- Easy to learn, but full of meaningful decisions every turn.






