From Just Paper Battles
PDF – $47.20 USD

Printable Historical Wargame
A4 format book-album contains 52 pages, includes five main sections:
- Troops
- Rules
- Terrain
- Cards and Markers
- Game board
Your goal in this game is to capture and hold enemy victory points.
You can play for a specified number of time periods (in our case, rounds) or until one of the players earns a certain number of victory points (awarded for occupying checkpoints).
The round can be taken as 15 to 20 minutes of real time. Each hexagon represents approximately 300m (from flat to flat) of real distance.
The sequence of the game within one round is similar to chess party. The first player makes a turn with one of his "regiments", then the second player makes a turn. And so on until all the orders of the troops are carried out. At this moment, the round ends. In the next round, everything is repeated again.
The Troops
The game is a clash of two divisions.
A small division consists of 6 regiments, 6 adjutant officers, 7 order tokens, 6 special orders, and 1 headquarters card.
The set of one of the four national armies consists of twelve regiments:
- 2 cavalry regiments (3 blocks each) 01-02
- 12 adjutant officers (1 block each)
- 2 elite infantry regiments (6 blocks each) 03-04
- 6 infantry regiments (4 blocks each) 07-12
- 2 artillery batteries (4 blocks each) 05-06
From this, each player recruits his own division.
This section contains sheets for all four armies, which must be cut up, folded, and glued into game blocks.