There are, it is oft said, more Napoleonic Rule sets on the market than there were French casualties in 1812. Why would the world need another?
The answer is a-priori: The others are incorrect, produced by simpering dandies deep in their cups.
Port and Cigars offers clarity, speed, flexibility, "realism," a minimum of bookkeeping, a wide range of historical coverage, and the chance for glory.
They are also free.
Let a commander who uses them daily explain.
"By Gad, Sir! You Dare enter the Mess without an Introduction?
I am Archibald Winthrop-Howarde, General of His Majesty King George III's Army of the Peninsular and I will suffer no ungentlemanly conduct in the 8th Division.
Yes, the 8th exists only on paper, but we still managed to lose Brigadier Cranston-Fynes last week in a fierce battle with his own obesity. You, Sir, are his replacement.
Since The Staff College at High Wycombe only teaches foxhunting and dancing, I suppose it is down to me to teach you. Take you under my wing, what-what?
Port & Cigars is a set of wargame rules for the Marlborough/Napoleonic/Crimea era. Using the rules, the period 1700 to 1880 can be handily covered. No rules, however, that we can devise could ever safeguard against the reckless gamer who paints the turn-back piping of his Voltigeur in the wrong shade of cream. Men have been flogged red for less heinous crimes.