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Rules…
Renatio et Gloriam: Great Kings, Great Alliances – Army Lists for the Great Northern War & War of Spanish Succession
This supplement to Renatio et Gloriam miniature rules covers large-scale battles in the Great Northern War and War of Spanish Succession. Contains 49 lists, starting in 1700 with the Swedish armies of Charles XII and Russian armies of Peter the Great, right up to the War of Spanish succession. Also contains army lists for Anglo-Dutch alliance, France, Spain, The Holy Roman Empire, and Portugal. $40.00 USD
OMM Discount 15%: Now $34.00 USD.
No Dachi, No Dice: Samurai Battle Rules for the Sengoku Period
Fun, dynamic and exciting game for 2 to 10+ players that will run for one to four hours, fitting within a club night or equally a full day of gaming. Relies on base sizes rather than figure scale, allowing it to be played with any figure sizes from 6mm to 54mm. Just 60 28mm figures will see you with enough to start this epic adventure. Ideal for Two Dragon figures or the the forthcoming Wargame Atlantic 10mm plastics. Contains full-color throughout. $27.00 USD
Samurai Wars: The Age of War
Re-enact the great battles of the Sengoku period or start the conquest of Japan to build your own shogunate. Whether you want to recreate a small clash between warbands or a large pitched battle, this rulebook reconstructs the dynamics and tactics of armies of the samurai. Use an existing faction or create your own clan to become the new Shogun of Japan. Includes lists for Samurai (14 different clans), Sohei, Ikko Ikki, minor factions such as Ronin and Wokou pirates, and finally those of external enemies such as the Chinese and Koreans. $34.00 USD
Books…
The Russian Army of 1696-1796: From Peter the Great to Catherine the Great
A pictorial history of the Russian Army covering the years 1697-1797. The latest book from Gabriele Esposito covers the Russian Army from the reigns of Peter the Great to Catherine the Great. Illustrated with over 100 images, it is a great resource for anyone interested in the development of the Imperial Russian Army. $40.00 USD
History of the Schaumburg-Lippe-Buckeburg Carbiner & Jager Corps
The Schaumburg-Lippe-Buckeburg Carbiner and Jager Corps was one of the unique and colorful units that fought in the Seven Years War. Raised in the small German state of Schaumburg-Lippe-Buckeburg, and led by its hereditary ruler, this cavalry and infantry unit specialized in harassing and screening the enemy. This history was originally published in German in 1828 by G.W. During. It has been translated and added to by Prof. James McIntyre, creating this fascinating combat unit's first and most complete history. Contains color maps and images. $32.00 USD
The Traitor's Homecoming: Benedict Arnold's Raid on New London, Connecticut, September 4-13, 1781
Uses dozens of newly discovered British and American primary sources to weave a balanced military study of the Battle of New London, in which Sir Henry Clinton sent Benedict Arnold to destroy privateers operating out of its harbor. He hoped to derail militia reinforcements and supplies that were heading to New York and General Washington. Arnold succeeded and set the waterfront ablaze. Recaps and reinterprets the battle while dismantling its myths. Claims the Revolution's governor of Connecticut had a vicious propaganda campaign against Arnold that continues to this day. Contains 74 images and 13 maps. $35.00 USD
OMM Discount 15%: Now $29.75 USD.
William Simpson's Afghanistan: Travels of a Special Artist & Antiquarian During the Second Afghan War 1878-1879
Explores the diary entries of the Scottish artist William Simpson in Afghanistan during the campaign of 1878-79. Simpson had a reputation for accuracy and an eye for detail, having covered military campaigns in Abyssinia, France and California. As an embedded artist with the Peshawar Valley Field Force, Simpson recorded the events leading up to the signing of the Treaty of Gandamak in May 1879, which brought the first phase of the Second Afghan War to a close. He sent back numerous sketches, drawings, and watercolors accompanied by detailed captions. Simpson's diary also contains accounts of his studies of ancient dig sites, as well as commentaries on the people and places he observed. This edition of the diary benefits from an extensive introduction and appendices. Contains 16 color illustrations, 76 black-and-white illustrations, and three black-and-white maps. $50.00 USD
OMM Discount 15%: Now $42.50 USD.
Bright Eyes of Danger: An Account of the Anglo-Sikh Wars 1845-1849
Analyzes the British advancement in India during the latter part of the 18th Century. Gives a vivid account of the seven battles and one siege of the two wars with the Sikhs. The first was brought on by the demise of Maharaja Ranjit Singh, the machinations of palace officials, and rapacity of the Sikh Army. The second war erupted with a rebellion at Multan. The British Army advanced to battle with a new Governor-General and the same Commander-in-Chief, Lord Gough, whose catalog of tactics did not extend beyond the awesome charge of British bayonets. Having rocked the British Indian Empire at Ferozeshah, Ranjit Singh's soldiers helped save it during the Great Indian Mutiny, and later in both the World Wars. Contains 73 black-and-white illustrations, three black-and-white photos, 24 color plates (illustrations and photos), and 10 black-and-white maps. $60.00 USD
OMM Discount 15%: Now $51.00 USD.
U.S. Battleships 1939-45
Discusses the U.S. Navy's battleships and battle cruisers by class, ranging from the early Dreadnought-type of the South Carolina-class to the gigantic but never-built Montana-class. Gives a clear overview of each ship's career, its fate, and highlights its significance in American naval history. Covers various battles in the Pacific, shore bombardment during the invasions of Iwo Jima and Okinawa, the D-day landings in Normandy, the little-known actions during the Korean and Vietnam wars, and Operation Desert Storm. Contains black-and-white images. $50.00 USD
OMM Discount 15%: Now $42.50 USD.
Gallipoli: New Perspectives on the Mediterranean Expeditionary Force, 1915-16
New compendium of original research by a variety of scholars. Generally conceded to be doomed from the outset by the most recent historiography, the Gallipoli campaign still arouses heated controversy. Explores various aspects of the Allied military effort to force a passage through the Dardanelles Straits and eliminate Ottoman Turkey from its Central Powers alliance. Contains 102 black-and-white photos, 13 black-and-white illustrations, 17 black-and-white maps, eight color maps, and two tables. $75.00 USD
OMM Discount 15%: Now $63.75 USD.
U.S. Army Divisions of the Pacific War
Examines how the U.S. Army played a decisive role in the Pacific War. The U.S. Army deployed 20 combat divisions to fight in the Pacific, including famous ones such as the 1st Cavalry Division and the 25th Tropic Lightning Division. Most were infantry and included Regular, National Guard, and draftee divisions. The divisions were deployed and maneuvered by theater, field army, and corps commanders around the Pacific to engage and defeat the Japanese. Their quality and performance depended upon their resources, the geography and terrain on which they fought, experience, leadership, and organizational culture. This new history uses a narrative approach to describe and analyze each division's history, characteristics, and battles during the conflict, concluding with an assessment of their battlefield records, taking into account the innumerable factors affecting their combat performance. $35.00 USD
OMM Discount 15%: Now $29.75 USD.
Fortress Britain 1940: Britain's Unsung & Secret Defences on Land, Sea & in the Air
Counters the narrative that Britain was unprepared for World War II by stating that on land, sea, and in the air, indeed Britain was prepared. It had the most powerful navy in the world; the RAF was relatively strong, but more importantly, was operating as part of a plan and a coordinated defense system that was in reality never in any real danger of being defeated; even the post-Dunkirk British Army was better armed than the post-war narrative tells us. These forces were backed up by the Home Guard, and thousands of men and women in secret roles ready to help fight the invasion of the country. Even if all of this had gone wrong and the Nazis had defeated Britain militarily then a separate, highly secret civilian group were ready to become active only after the occupation had started. $33.00 USD
OMM Discount 15%: Now $28.05 USD.
And Don't Forget the Magazines…
Wargames Soldiers & Strategy # 131: Breaking Out of Normandy
Theme: Breaking out of Normandy: Gaming the Allies' Normandy Breakout – Our Wargaming Safe Space; The Joys of Playing the British Platoon – Somewhere in Normandy; Operation Bluecoat, 2-3 August 1944 – Battling through La Bigne; The Fighting at Belle-Fontaine, August 1944 – The Panzers Stumble; Building an Allied Invasion Force – Through Bocage to the Country Beyond; A Normandy Breakout-Themed Cover – Breaking Through. Features: The Beginning of the Welsh Marches – Y Mers; Refighting a Roman Civil War in the Aegean – The Philippi Campaign; Another Brick in the Wall, and Then Another – How to build a factory; Painting New Zealanders for Word War II – Freyberg's 40,000 Thieves. Departments: Miniature Reviews; This Gaming Life – A Word For It; The Irregular – Crowdfunding: Beyond Good and Evil; Let's Play Hail Caesar Epic Battles: Hannibal – Same Rules, New Scale?; Wargaming a Continuing World War in 1948 – Let's Play Clash of Steel; Game Reviews – Shot, Steel & Stone; V for Victory; Force of Virtue; and Deathship One; Book Reviews; Parting Shots. $12.00 USD
Strategy & Tactics # 348: Siege of Jerusalem
Siege of Jerusalem is a two-player wargame simulating the epic Roman assault on the city of Jerusalem in AD70. The battle pits a veteran Roman army commanded by Titus Flavius against Judean rebels who are making an epic stand. The game system emphasizes command control and the use of both troop and siege units. Players randomly pick command markers to generate actions, modeling the chaos of battle. The Roman objective is to take Jerusalem, while the Judean objective is to delay the Romans long enough to claim an apocalyptic victory.
There are two players in the game: Roman and Judeans. The game consists of five months of battle (one turn each). Within each month turn there will be several Impulses, each representing anywhere from a day to a couple weeks of intense combat plus periods of reorganization. Each hex on the map represents 200 yards. Each Roman Legionary unit represents two cohorts (800 to 1,000 men). Cavalry units are about 400 each. Auxiliary units represent groupings of 1,000 men. Judean units range from 500 to 2,500 fighters. A leader represents a great man or a lower commander along with their staff and elite guard troops. Components: 22 x 34-inch game map, 228 9/16-inch counters, and magazine. $50.00 USD
OMM Discount 10%: Now $45.00 USD.
Ancient History Magazine # 48: Hunting in the Ancient World
Theme: Hunting in the Ancient World: Warfare and Ritual in Iron Age Gaul – In Search of the Celtic Headhunters; Animal Combat in the Roman Arena – Fighting Tooth and Claw; Hunting and Warfare in Ancient Egypt – Imposing Order Onto Chaos; Pachyderms in the Ptolemaic Army – The Hunt for Elephants; Hoplites Hunting as Training for War – Practice Makes Perfect. Features: The Artemidorus Controversy – Papyrologists and Policemen; Handling Homicides in Ancient Athens – Dead Man Walking; Bronze Age Anatolian and Aegean Cult Statues – Lost and Found?; Were Sparta's Helots Like Serfs – Between Free Men and Slaves; A History of Naturalistic Art in Gandhara – Dionysus, Drama, and the Dhamma; The Ins and Outs of Inheritance in Ancient Rome – Will Power. $12.00 USD
Ancient History Magazine # 49: Diplomacy in the Hellenistic World
Theme: Diplomacy in the Hellenistic World: The Basis of Hellenistic Diplomacy – Freedom for the Greeks; Hellenistic Marriage Alliances – Weaving the Dynastic Web; Celts and Hellenistic Propoganda – A Threat to Greece; Macedon and the Achaean League – Diplomacy in the Hellenistic World; Caught Between Egypt and Rome – Cleopatra; Setting up Seleucid-Mauryan Relations – Seleucus, Chandragupta, and Megasthenes. Features: When Scholarship Turns Criminal – The Obbink Affair; Pre-Roman Connectivity and Culture – Etruscan Amber; A Tale of Arson and Infamy – The Temple of Artemis; History and Origins of Praetorian Guard – A Sting in the Tail; Painting and Pigments in Ancient Egypt – All the Reds, Blues, and Greens; The Plight of Schoolteachers in Ancient Rome – A Profitless Profession. $12.00 USD
Ancient History Magazine # 50: The Age of Augustus
Theme: The Age of Augustus: A History of the Second Triumvirate – The Rise of Octavian; Good Old-Fashioned Values – The Augustan Moral Reforms; Transforming the City of Rome – Augustus the Builder; Livia and the Augustan Principate – Mother of the Nation; Queen, Warrior, Peacemaker – Amanirenas of Meroe. Features: A Look at the Future of Papyrology – Dating Ink; Was There an Ancient Roman Halloween? – Mundus Patet; Discoveries From the Royal Cemetery at Ur – Beyond the Standard; The History of Indo-Roman Maritime Trade – Pepper and Profits; The Role of Achaemenid Kurtas – Labor and Captivity in Ancient Persia; Faces in Wax, Wood, Stone, and Bronze – Ancient Roman Portraiture. $12.00 USD
Medieval World: Volume 12: Medieval Festivals & Celebrations
Theme: Medieval Festivals and Celebrations: Medieval Festivals: Entertaining the Masses; Midwinter Madness: Festivals of Boys, Fools, and Misrule; Wild Days in Cairo: Nowruz in Medieval Egypt; Feast or Famine: Food at Medieval Festivals. Features: The Game of Kings: The Origins, Forms, and Functions of Chess; Armor & Fashion: High-End Designs and Decorations; The Albigensian Crusade, 1209-1215: Politics, Papal Power, and the Cathars; Songs of Flying Dragons: The Creation of Hangul; The Original Wizard: Merlin in Legend and Literature; The Afterlives of Armor: Image, Imagination, and Memory; Book Review: Dragon Lords: The History and Legends of Viking England; Book Review: Desert Ascetics of Egypt. $12.00 USD
Medieval World: Volume 13: Spain on the Cusp
Theme: Spain on the Cusp: The Year That Changed Spain: Famous 1492; The Expulsion of the Jews from Spain: Our Hearts Melted and Turned to Water; Driving the Nasrids from Spain (1482-1492): The Granada War; Cultural, Religious, and Dynastic Legacies: Isabella and Ferdinand; Portugal and Spain Find the World: The Age of Discovery. Features: Moscow's Jewel and Cultural Icon: Saint Basil's Cathedral; Moving and Fighting in Armor: A Weighty Matter; Punta Salvore and the Myth of Venice: The Battle that Never Was; A Trip from Japan to England: The Enslaved Gentlemen; Deciphering a Royal Talisman: The Jagged Sword of Poland; Rulership, Rebellion, and Religion: Seondeok of Silla. $12.00 USD
Strategy & Tactics Quarterly #27 – Grant's Overland Campaign, May-June, 1864 with Map Poster
Grant's Overland Campaign, May-June, 1864: The Union Army of the Potomac's hard-fought campaign from the tangled forest of the Wilderness just south of the Rapidan River to the James River in the spring and summer of 1864 was the climatic struggle in Virginia during the American Civil War. Hard fought military operations such as the Wilderness (May 5-6), Spotsylvania (May 7-12), the North Anna (May 13-25), and Cold Harbor (May 26-3) traced the bloody path that would ultimately lead Robert E. Lee's Army of Northern Virginia to defend the Confederate capital of Richmond, thus forfeiting the advantage of maneuver to counter the Army of the Potomac's superiority in numbers and material. $20.00 USD
OMM Discount 10%: Now $18.00 USD.
World at War # 97: Drive on Leningrad: 1941 (CIE Volume 1)
Campaigns in Europe (CIE) is a series of two-player games focused on the division/corps level. The system uses the same maps as War in Europe (WIE), with updated graphics and a more detailed terrain analysis. The counters have been upgraded and are presented with historical identifications. The game system utilizes a Move/Fight, Fight/Move sequence of play to portray simply doctrinal differences among contending armed forces. It also utilizes headquarters units to project logistics and combat support capabilities. Drive on Leningrad covers the Army Group North drive on Leningrad in 1941, and the ensuing Soviet counteroffensive. It ends with the German relief of the Demyansk Pocket. Each game turn represents around one week in clear weather and two weeks in mud and snow game turns. Each hex represents 20 miles (32.5 km) across. German, Finnish, and Western Axis units are shown mostly as division-sized units, with Soviet and Axis Allied units depicted as corps. Components: 22 x 34-inch game map, 280 1/2-inch counters, and magazine. $50.00 USD
OMM Discount 10%: Now $45.00 USD.
More at the Website…
Visit onmilitarymatters.com for information on all stocked items. If you have a further question about an item or you wish to order, email militarymatters@att.net or phone 609-466-2329. Thank you for your continued support.