From Assault Publishing Studio
PDF – $1 USD
2670 Squares is a simple and clever map system designed for sci-fi tabletop roleplaying (especially 2670 RPG) and skirmish wargames. Each tile is an 8x8 grid (about 25mm x 25mm per square), optimized for easy home printing on both A4 and U.S. Letter paper.
The maps are released in thematic sets – Martian colonies, orbital stations, industrial outposts, and more – so you can quickly build the exact location your story needs. Tiles can be rearranged on the fly, giving you countless layout options and making every session unique.
This project was created with practicality in mind: the maps are lightweight, easy to download, print beautifully on thicker paper, and can be shuffled around mid-game. They're also available in 150 DPI VTT format, ready to drop straight into your favorite virtual tabletop.
It's an affordable, user-friendly way to bring cinematic sci-fi environments to your table, giving both players and GMs intuitive tools to shape their adventures.
Space Station 1
The space station set allows you to build the interior of orbital habitats, research stations, and industrial platforms. With modular corridors, laboratories, living areas, and technical modules, you can quickly set the stage for tense investigations, corporate intrigue, or desperate survival stories in zero-G. Designed for maximum flexibility, these tiles let you map everything from a cramped outpost to a sprawling orbital hub.
Modules List
- Airlock 1
- Critical transition zone between vacuum and safety. Ideal for boarding actions, security checks, or sudden breaches.
- Command/Ambulatory/Workshop
- The nerve center of the station, mixing command functions with technical workspaces. A natural focal point for authority, decision-making, and sabotage.
- Corridor I 1-2
- Straight passageways connecting modules. They create long sightlines and choke points for movement and defense.
- Corridor L 1
- A corner segment allowing for branching layouts and tactical turns.
- Corridor T 1
- Three-way junction linking multiple station sections.
- Corridor X 1-2
- Crossroads at the heart of the station's layout. Perfect for high-traffic areas or unexpected encounters.
- Laboratory Module 1
- A fully equipped research space. Source of innovation, danger, or illicit experiments.
- Living Quarters 1
- Crew dormitories and private cabins. Provide human scale to the station—and potential flashpoints for personal drama.
- Reactor and Technical
- The energy core and engineering bay. Essential for station survival, highly volatile if compromised.
- Reactor X 1
- Cross-shaped extension of the reactor section, expanding technical depth and access.
- Small Hangar 1
- Compact docking bay for shuttles, drones, or repair craft. Entry point for arrivals—or enemy incursions.
- Small Industrial Module 1
- A workshop or light manufacturing unit. Useful for maintenance, repairs, or covert modifications.
- Social Module 1
- Shared recreational or dining space. Where crew gather, rumors spread, and conflicts begin.
- Warehouse Module 1
- Storage halls filled with supplies and equipment. Strategic targets for theft, smuggling, or sabotage.






