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Wargame Vault announces the availability of:

From First Settlement Games

PDF – $15.00 USD

Tactical Combat

Developed in 1989, providing a system to game 1:1 scale historical-based scenarios. TC provides realistic vehicle and weapon statistics and effects, so gamers may also attempt to duplicate tactical doctrine in their wargames. TC is a departure from dice-heavy hit/save mechanics that can seem abstract. This is the base game rules used for every era, but includes Vehicle/Weapon Charts and Scenarios for 1939-45 Eastern Front- German, Soviet, Polish and Finnish forces.

Some differentiating features include:

System useful from World War One to current, Ultra Modern time periods.

System is scaled for 10mm-18mm miniatures using centimeter measurements, or 20mm-28mm miniatures using inches measurments.

Additional supplements feature period-specific Vehicle/Weapon charts, rules errata specific to the period, and scenarios.

TC uses simultaneous player phases where all gamers are engaged in every phase of the game together, rather than using an alternating player game phases where players have downtime waiting upon activations.

TC doesn't employ an overt abstract morale mechanic, but instead employs Medics, Leaders and Wound mechanics in combination to manufacture a morale result. In combination with force composition, the morale system of TC is subtle and conducive to play.

TC is designed for combined arms, and includes rules for aircraft, helicopters, amphibious craft, drones, hidden forces, off-board artillery, terrain damage, cavalry, and bicycles, among others.

Tactical Combat is fast-paced, and gamers can finish scenarios designed for one to four hours of play.

For more information