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Changes in ASQL 3.0


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The Beast Rampant writes:

Me, too, fairly recently. But better than Sharp Practice II, announced two days after I picked up my copy! I would have waited on that one.

Please, PLEASE have ASL printed black on white. If you're going to do "theme layout", subject it to the margins, text-box borders, whatever, NOT the page background. It makes it a chore to read.


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Alex Self of 15mm.co.uk announces:

The Following Changes Will Be Coming to Version 3.0 of the Rules:

Alien Squad Leader

Version 3.0 will contain all the rules tweaks and clarifications that have arisen since version 2.0, many of which have been discussed on the Yahoo! site. The aim is to make all unit types worth having, so that players have to make difficult choices about which units to include in their force. Units that hitherto have rarely been selected, will become cheaper in points. eg. Distant Flyers and Dropships.

New Unit Types
Flying Infantry, Light Armored Vehicle

The character rules will be developed as part of the mainstream game, with the addition of luck points to enable them to perform heroic actions, providing additional flexibility to many factions. Most factions will be allowed to take two to three character types. However, some alien cultures (Tripods, Hive Mind, Mechanoids) do not recognize individuality, and so they will not be allowed characters.

Less competitive armies will receive small modifications to their rules, to make them more effective, in particular, the three above. Sorry, no new unit types for them.

Armies Added to Those in Version 2.0:

  • Human Cultist (Huge Fortress Tanks and Fanatical Hordes)
  • Alien Tribal Mercenaries (Option for Human Imperial or Alien Imperial Allies)
  • 2nd Global Armies All Based on the same Template, with different additional unit types for Axis and Allied Powers, and additional characteristics:
    • United Kingdom of Albion
    • Soviet Comradeship
    • American Union
    • German Occultist
    • Far Eastern Empire
    • Alien Predatory Warhost (Beast Units with Guns)
  • Far Eastern Corporate Mercenaries (Samurai in Space)
  • Rebel Alliance (Mix of Factions Held Together by Mystical Warrior Monks)

Alien Enslaver Changes

New Characters:
Subject Telepath, Subject Race Champion.

Cyborg Enslaver Changes

New Characters:
Subject Telepath, Enhanced Fighter.
New units:
Allowed three Armored Vehicles, either AFVs or APCs.

The biggest boost to these armies are the Subject Telepaths.

Regards!

Text edited by Editor Hebber
Graphics edited by Personal logo Editor in Chief Bill The Editor of TMP Fezian
Scheduled by Personal logo Editor in Chief Bill The Editor of TMP Fezian