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Modern Armor Now Available in Printed Format


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moorewr writes:

Update – version 2 is out, along with my first historical "module," for the Battle of Easting 73

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©1994-2024 Bill Armintrout
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Wargame Vault announces the availability of:


Modern Armor
Watermarked PDF: $3.00 USD
Softcover black-and-white Book: $10.45 USD
Watermarked PDF + Softcover black-and-white Book: $10.45 USD

Publisher: Walter Moore Games

This rule system evolved from many play sessions of WRG's Wargames Rules 1950-2000, Advanced Squad Leader, Panzertruppe, and so on. The objective is a fast-moving game that provides verisimilitude, and addresses basic problems present in many games with reaction to enemy actions. The figure scale is a single vehicle or squad of infantry, with a turn covering (very) roughly five minutes of combat. The rules are written to allow hex or map measurement, with one unit of distance equaling 50 meters. We typically play 1"=50m as a decent compromise between the scale of micro-armor figures and playing spaces. Throughout these rules, rolling one die is referred to as dr, and rolling two dice is DR. A low roll is almost always the desired result.

Modern combat is extremely lethal, with the first to detect usually scores hits or kills. Ranges have grown immensely since World War II, where most tank combat was under 700 meters. Avigdor Kahalani famously engaged the Syrians in the Golan Heights during the Yom Kippur War at 3000 meters, and ranges stretched out even further in the Gulf War as computer-assisted fire control came into combat. Artillery support has become ever more mobile and fast-reacting, with radar-assisted counter-battery fire. Air support is more nimble, too, especially once laser-guided munitions become commonplace.

Core concepts are the alternating player turn, detection, and defensive fire during the active player's movement, and cohesion. When playing, remember that you are simulating a fast-moving and confusing battlefield, full of the fog of war. Play accordingly! If you move a unit in the wrong direction, don't back up! When you move on to the next unit, the previous unit is done, whether it is where you meant it to go or not.

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Text edited by Editor Hebber
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