Help support TMP


Star Fleet: Galactic Conquest Early Bird Edition Available


Back to Hobby News


Areas of Interest

Science Fiction
Toy Gaming

Featured Hobby News Article


Featured Recent Link


Featured Showcase Article

Beowulf's Microscale GEVs

Beowulf Fezian likes C-in-C, and jumps at the chance to paint up some sci-fi hovercraft.


Featured Workbench Article

Vampire Wars Villagers

Warcolours Painting Studio Fezian paints "four characterful figures that seem to come directly from a vintage vampire movie..."


Featured Profile Article

GenCon '96

The Editor is fresh back from GenCon, one of the largest gaming conventions in North America.


Featured Movie Review


186 hits since 9 May 2025


©1994-2025 Bill Armintrout
Comments or corrections?


TMP logo

Membership

Please sign in to your membership account, or, if you are not yet a member, please sign up for your free membership account.

Wargame Vault announces the availability of:

From Amarillo Design Bureau

Watermarked PDF – Sale Price $19.95 USD

Star Fleet: Galactic Conquest
Admiral, the Federation has promised us a dreadnought-led fleet to help us beat off the Gorn-Romulan Coalition. Where do you wish the Federation ships to go? Remember, we don't want them to see that new planet we are developing on their border!

The newly updated sixth edition of the most famous campaign rules in the Star Fleet Universe. Use these rules in the official campaigns or to build your own campaign. Includes everything! Conquest, exploration, alliances, diplomacy, construction, technology development, ships, bases, crew quality, legendary officers, and a thousand more things. This campaign system is designed to be used with Star Fleet Battles (it might work with other game systems if you go to some effort) and assumes you either create your own map or use the map provided by the campaign gamemasters. It is a double-blind, GM-moderated system and is suitable for campaigns running from the Middle Years through the X eras.

This new edition has been updated with better organization and cross-referencing of rules, nearly two dozen extended examples (so you can see how various rules are intended to work), and provides rules to allow campaigns to cover inter-galaxy conflicts such as Operation Unity (or simply fight in a single galaxy using post-General War era techs).

For more information