Help support TMP


FNG - Tour of Duty & Unconventional Warfare Now on Sale


Back to Hobby News


unknown member writes:

New editions.
FNG was 7 years old and UW 11. Both needed updating to the current streamlined game mechanics.
Time flies.


Areas of Interest

Modern

Featured Hobby News Article


Featured Link


Featured Ruleset


Featured Profile Article

Scenario Ideas from The Third World War

unknown member harvests scenario ideas from The Third World War.


Featured Book Review


Featured Movie Review


1,755 hits since 25 May 2019


©1994-2025 Bill Armintrout
Comments or corrections?

The Membership System is temporarily offline for maintenance. It should be restored shortly.


TMP logo

Membership

Please sign in to your membership account, or, if you are not yet a member, please sign up for your free membership account.

unknown member of Two Hour Wargames writes:

FNG – Tour of Duty

FNG-Tour of Duty

In FNG: Tour of Duty, you'll step into the dusty, muddy boots of a Grunt, a Boonierat who slogs through jungle and rice paddies, and fights house to house in Hue City and scores of villages and towns across Vietnam. You will be infantry, but you will encounter people of different professions during your Tour of Duty that will serve as the focus of missions, help or hurt you in your campaign – or just add to your story.

Because it's all about the story, your story!

FNG – Unconventional Warfare

Unconventional Warfare is a supplement for FNG – Tour of Duty. You must have TOD to play.

UW introduces the "tactical roleplaying game" side of FNG. Players can use UW to "flesh out" their characters, giving them an almost life-like feel. UW blends role-playing elements with a fast-and-easy to follow combat system.

Unlike FNG, this combat system is on a personal level and truly unique.

Combining these two aspects allows players to enjoy the cinematic aspect of roleplaying while keeping the excitement of a miniatures wargame.

UW takes more than firepower to successfully complete your mission. Skill and quick decisions are required if you want to bring your men back alive. And when you think about it, that's what it's all about…

Bring Your Men Back Alive!

With both games, you can:

  • What: Wargame/RPG rules for the Vietnam War.
  • Scale: Man-to-man combat. 1 figure equals 1 man; 1 model equals 1 vehicle.
  • Your Role: Players can command from a small team of soldiers to a squad or two.
  • Playability: Designed for solo, same side and head-to-head play.

Each book is $20 USD, PDF $25 USD, plus postage print (includes PDF)

Buy both books for $35 USD, PDF $45 USD, plus postage print (includes PDF)

Text edited by unknown member
Graphics edited by unknown member
Scheduled by unknown member