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FNG 2026 Edition Available


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Magnets: N52 Versus N42

Personal logo Editor in Chief Bill The Editor of TMP Fezian wants to know if you can tell the difference between weaker and stronger magnets with 3mm aircraft.


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Wargame Vault announces the availability of:

From Two Hour Wargames

Watermarked PDF – $9.99 USD

FNG
You're in the 'Nam and the war is still on. Friendlies during the day; enemies at night. Remember your barber? That's another story.

But you've made it. Well, almost. You're "short." One hundred days left in your tour and you can't wait to get out of here. And you will be soon… that's if you survive your last one hundred days.

Be careful. Be watchful. Some things are out of your control.

In FNG Short Timer, you have 100 days left. You'll be sent on Missions. How many? That's the cool part. You don't know and won't know.

At the start of your 100 days, roll 2d6. Subtract that many days from the number you have left. It could be 2 days; it could be 12. Maybe somewhere in between. You just don't know.

Now go on a Mission. If you come back, do it all over again until you have no days left.

For more information