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King's War Errata At PSG


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Bryan Shein writes:

We had some questions at the RenWars Yahoo Group.

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What is unique about the conduct of war in this "sub" period? This "sub" period is when several trends started and/or came to an end. The emphasis on large formations had mostly disappeared; instead of large pike blocks you have smaller formations that work in combination. Mobility is
beginning to be favored over armor and weight — the fully armored cuirassier disappears partway through the period, in favor of a back-and-breast and a helmet. Firepower begins to dominate the battlefield, but there is still a place for shock action from foot. The mounted arm could not just ride over the foot without out so much as an "excuse me".
Some armies had well-handled and aggressive infantry, something not seen for a while, and missing during the early part of the 18th Century in Western Europe. This gives the gamer a chance to use combinations of arms like you do in later periods.

For painting purposes, the uniform issued by the State is just catching on; in most armies the uniforms are provided by the Colonel, allowing the gamer to field a wide variety of colors on the tabletop.

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What sort of rules mechanisms are used to model it & distinguish this set of rules?

Grenville Dodge, among others, liked battle in this period to a chaotic affair (others have called it a brawl spiced with gunpowder). The movement/combat mechanism is a random draw of cards (two per brigade), with a Reshuffle card; this is, in effect, a Variable Length Bound. Players don't know when the turn (or game) will end, thus eliminating some of the "last turn" planning you see in other games. For that matter, players cannot form meticulous plans; units move or don't move, or move a great deal. Battle in this period was action and reaction, with the two sides trading blows back and forth. Putting movement and combat together with
reaction from the opponent (you move *and* shoot, react, then draw another card) does this because the reaction from the opponent is often "shoots back". Players lose some control of their units, and have to have their generals get involved to try to control a situation (and leading to a high casualty rate among generals).

-Bruce Bretthauer


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©1994-2024 Bill Armintrout
Comments or corrections?

Bryan Shein of Pacific Sky Games writes:

Download the King's War errata page here (PDF format). These were items missed in the first release of the King's War rules by Bruce Bretthauer.

For those of you not familiar with this fast-paced Pike & Shot-era game, here is a quick note from the author:

Gamers who have a hard time placing the wars that these rules cover shouldn't worry, these are some of the more obscure of the wars that plagued Europe. The period proper can be considered to start during the English Civil War (about 1642), proceed through the Fronde, the War of the Devolution, Louis' Dutch War, and finally end with the Nine Years War in 1697. This period has a fascination that is out of all scope to its alleged minimal historical impact.
- Bruce Bretthauer

Enjoy the download and the game. More free downloads are available here.

Your copy of King's War can be obtained here.

Keep your eye on TMP and the PSG website for information on a line of 15mm figures we will be offering to support King's War.

"I'll see you on the battlefield!"