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onmilitarymatters Sponsoring Member of TMP of On Military Matters writes:

Reminder: OMM continues to remain open for internet orders and shipping. Thank you for your continued support.

The shoppe continues not to be open for walk-in trade at this time.

However, if you wish to pick up your order at the store, call ahead and we can leave a package outside the door.

Most items due into the shoppe in a couple weeks.

Rules…

CATACLYSM: Panzer Korps Scenario Book X

Cataclysm: Panzer Korps Scenario Book X Tenth in a series of WWII scenario books designed specifically for the Panzer Korps rules system. Contains 16 ready-to-play scenarios with maps and force groups: A Savage Storm: Breakout at Mtzensk '41; Battle for the Uryv Bridgehead '42; Battle for Aprilia '44; Clash of Armor '44; Battle for Kecskemet '44; Battle of Dnov '41; Relief of Stalingrad '42; Bremoncourt '44; Siege Of Hong Kong '41; Kharkov '42; Nordic Fist '41; Battle of Le Cateau '40; Operation Grozny '42; Operation Zitadelle '43; Last Panzer Victory '45; and Operation Epsom '44. $30.00 USD

OMM Discount 10%, now $27.00 USD
BATTLEGROUP: Pacific War

Battlegroup: Pacific War Hardback supplement for the Battlegroup gaming system, covering the War in the Pacific Theater in 1944-1945. You will need the Battlegroup rulebook for full enjoyment of this supplement. New rules and five army lists designed to be played with the equipment and character of the principal combatants in the Pacific Theater: U.S. Marine Corps divisions in their specialized amphibious assault role, alongside U.S. Infantry Divisions to face Japanese Infantry Divisions and their smaller 'oceanised' divisions used to garrison distant Pacific islands. Also, British and Commonwealth Infantry Divisions for 14th Army in Burma, along with alterations for the Australian divisions on Bougainville and Borneo. $48.00 USD

SAGA: Age of Hannibal for 2nd Edition Saga

Saga: Age of Hannibal for 2nd Edition Saga Contain six new Battle Boards, new special rules and equipment, mercenaries, ruses, and also something called Saga Epic. Epic allows you to play out large-scale battles using the Saga rules, which is very fitting considering the period. $52.00 USD

ACW Atlases…

The Maps of Chickamauga

The Maps of Chickamauga: An Atlas of the Chickamauga Campaign Third in a new series of campaign studies that take a different approach toward military history. This uses 124 full-color maps, graphically illustrating the complex tangle of combat's ebb and flow that makes the titanic bloodshed of Chickamauga – one of the most confusing actions of the American Civil War. Track individual regiments through their engagements at 15 to 20-minute intervals, or explore each army in motion as brigades and divisions maneuver and deploy to face the enemy. Situation maps reflect the posture of each army on an hourly basis, while tactical maps reveal the intricacies of regimental and battery movements. $40.00 USD

OMM Discount 15%, now $34.00 USD

The Maps of Fredericksburg: An Atlas of the Fredericksburg Campaign Another in the series uses 122 detailed, full-page color maps that drill down to the regimental and battery level, and include the march to and from the battlefield and virtually every significant event in between. Keyed to each piece of cartography is a full facing page of detailed text describing the units, personalities, movements, and combat. $38.00 USD

OMM Discount 15%, now $32.30 USD

The Maps of the Cavalry in the Gettysburg Campaign Brandy Station Through Falling Waters, June 9-July 14, 1863. Another in the series uses 82 detailed, full-page color maps that drill down to the regimental and battery level, and include the march to and from the battlefield and virtually every significant event in between. Keyed to each piece of cartography is a full-facing page of detailed text describing the units, personalities, movements and combat. $35.00 USD

OMM Discount 15%, now $29.75 USD

Books…

ENGLISH CIVIL WAR OPERATIONS MANUAL: Insights Into the History, Weaponry and Tactics

English Civil War Operations Manual: Insights Into the History, Weaponry and Tactics From 1640 to 1660, the English Civil War was a divisive and disruptive episode in English history, when loyalties were tested and saw family set against family, brother against brother, and neighbor against neighbor. This book begins with an outline of the course of the conflict, including accounts of the main battles and notable events in the war. Then it reviews the organization and structure of the two opposing forces, their commanders, and the armies – the Royalists (also known as Cavaliers) and the Parliamentarians (the Roundheads). Next, a description of weapons and how they were used – mortar, cannon, musket (matchlock and flintlock), swords, and pike, followed by equipment, uniforms and armor. The next section covers battlefield tactics involving musketeers, pikemen and cavalry. The book ends with the war's aftermath and the insights gained through archaeology. $37.00 USD

OMM Discount 10%, now $33.30 USD

Batalla de San Marcial: Y Sitio de Hondarriba 1521-1524 At the beginning of the 16th century, Irun and Hondarribia, which form the present region of Lower Bidasoa and border between Gipuzkoa, France and Navarra, acquired great strategic value in the war for European hegemony between King Francis I, Emperor Charles I, and the King of Navarra. For years, its theater of operations were full of activity, including the 1522 attempted recovery of the castle of Behobia by French troops supported by German Lansquenet mercenaries, but opposed by contingents of Guipuzcoans and Castilians in the battle of the rock of Aldabe de Irun, now known as Mount San Marcial. Includes day-by-day information about the battle, with abundant strategic details precisely accompanied by highly researched historical. [Spanish Text] $28.00 USD

And Don't Forget the Magazines

MINIATURE WARGAMES: Issue #450

Miniature Wargames: Issue #450 Cover: Walking the Plank: Caribbean Cut-throats – Three ship-borne 1822 and 1826 anti-piracy scenarios, but adaptable to other eras. Other Features: In Si Vis Pacem: Para Bellum – Look at the modeling process for plastic and resin miniatures by Para Bellum; The Battle of Assunpink Creek: American Revolution scenario set in Trenton, NJ; Interdimensional Dance: Campaign system for Song of Blades & Heroes; Send 3 and 4 Pence: Uncovering Waterloo Project – help build a huge diorama; On the Grid: Square grids for wargaming; Command Decision: Go tell the Spartans: Part 1 (of 2); Practical Wargames Scenery: Scratch build a Roman Mile Castle; Railroad Baron: Build a sci-fi monorail railway; Club Spotlight: Mailed Fist Wargames Club; Defence in Depth: Figure and Rules reviews; Quartermaster: Scenery and Accessories reviews; Forward Observer: News; Recce: Seven book reviews; Last Word: Iain Dickie, ex-editor of Miniature Wargames. $9.00 USD

WORLD AT WAR #74: Munich War Two-player operational-level simulation of a hypothetical World War II in Europe that began in the fall of 1938. The assumption is that the British and French governments did not back down at the September 1938 Munich conference when Hitler demanded the Sudetenland from Czechoslovakia, and instead went to war with the Third Reich. The ensuing conflict finds the powers partially prepared for war. The objective is for each alliance to seize a position from which it can then dominate Europe. One player commands the Axis (Germany and aligned countries) and one player controls the Allies (anti-German forces). Each hex on the map represents 65 kilometers or 40 miles. Units are at the corps and army level. Each game turn represents one week of operations, with the game covering the first two months of the war. Components: One 22x34-inch map, 176 die-cut counters, and magazine. $40.00 USD

OMM Discount 10%, now $36.00 USD

Modern War #50: Putin Moves East Operational-strategic level two-player wargame covering a struggle for control between the Russian-led Eurasian Union and a coalition of opposing states led by the People's Republic of China to gain control of the Far East. Among other things, the game presumes a breakdown in Russian-Chinese relations leading to open belligerency. Units represent operational task forces of corps or reinforced size; special forces; airpower; and cyberwar. Additionally, paramilitary forces play a significant role in the game rules. The objective of each player is to seize critical resource, industrial, and communications centers, thereby gaining control of the Far East. Each hex on the map represents 100 kilometers from side to side. Each turn of play represents anything from three days of intense combat to a couple weeks of refitting. Ground units represent mostly corps-sized task forces. Special forces units are regiments, brigades or groupings of cadres. Components: One 22x34-inch map, 176 counters, and magazine. $40.00 USD

OMM Discount 10%, now $36.00 USD

More at the Website…

Visit onmilitarymatters.com for all stocked items. If in doubt about an item or you wish to order, email militarymatters@att.net or phone 609-466-2329.

For more information

Text edited by Personal logo Editor in Chief Bill The Editor of TMP Fezian
Graphics edited by Personal logo Editor in Chief Bill The Editor of TMP Fezian
Scheduled by Personal logo Editor in Chief Bill The Editor of TMP Fezian