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Iron Abyss Available


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Micman Supporting Member of TMP writes:

Looking at the preview on WGV there is an email to at least one of the authors.

It does look interesting, and in the preview it mentions replacing command dice. That make me think of a Two Fat Lardies type of game.

Looks interesting and not to big a buy in for the rules. Of course they show 1/600 scale 3d printed ships in the preview, so in that scale the cost could be high.


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Wargame Vault announces the availability of:

From Nick Salmon

PDF – $6.57 USD

Iron Abyss
Take her fast,
Take her deep,
Take her where the fishes sleep…
Damn the depth,
Damn the pressure,
Take her down just like the Thresher…

Dive into the silent, high-stakes world of anti-submarine warfare with Iron Abyss, the gripping two-player wargame set during an alternate-history Cold War (1947-1991). Designed for ease of play yet offering tactical depth, this game is an exercise in tension, secrecy and critical decision-making.

Gameplay and Mechanics

The core of the experience is a hidden-information duel. Players start the game unaware of their opponent's forces, relying on confidential data cards and operation panels to track hidden information. The game board itself is abstracted, focusing on the thrilling cat-and-mouse hunt rather than precise measurements. Vessel models are placed on the table only when they are detected. Exact positions and distances are not important; weapons are always considered in range and movement is handled through abstract mechanics driven by the players.

Dynamic Decision-Making

The turn structure is designed to keep you constantly engaged. You can perform actions on both your turn and your enemy's turn using pre-assigned action dice, demanding continuous, impactful choices. Reactive actions, like Acoustic Defense or counter-firing, allow you to disrupt your opponent's plans at crucial moments, making every move a calculated risk.

Stealth and Detection

Secrecy is paramount. Vessels begin the game undetected, represented only by generic markers after initial contact. Building a "targeting solution" requires successful sonar searches to identify the enemy and gain the upper hand. This focus on incomplete information means players must use their limited intelligence to make vital tactical decisions, simulating the intense environment of real submarine combat.

Large Database of Ships and Subs

The game features an extensive database of accurately researched surface ships and submarines from the era, including U.S., Soviet, British, and many other nations' fleets. Each vessel has unique stats for sonar, noise, and anti-ship and anti-sub weapons, allowing for detailed and historically plausible scenario creation. The game includes 21 scenarios, including a hunt for the Belgrano and Soviets chasing a defecting SSBN, "Give me a ping Vasily".

Accessible Rules

While deep in strategy, the ruleset is designed to be easily understandable. An "open information" mode is recommended for the first few learning games, ensuring a smooth entry for new players before diving into the full experience. Command a force of subs, ships, or a mixture, and use your wit and strategy to win the underwater war.

Can you become the hunter, or will you be the hunted?

For more information