Thanks and congrats to all of you who led the World Crossfire Day and participated in it. If I have any talent, it seems that I am blessed with an ability to recognize and select a few good men whose veteran playtesting and council have ennobled my games. In turn, the players who come to all my games after they are published, always seem well-suited to them. Yet there is always something different about Crossfire because I went "off the grid" with its design and concepts. And it seems its supporters have all gone off the grid with me.
Many of the most influential guys are right here in NYC ("The New York Wargamers Association"). But just as often, I have never met some of my biggest supporters, who are billeted across the globe, like John Moher and Nikolas Lloyd. This shows what good communication means, and that is always something I strive to develop.
I have begun work on Crossfire II. A few group leaders have been using the new sections with their clubs. The game has improved vehicle and gun simulation. It also has a "Company Sector" concept, which defines operations in an historically-convincing manner, and comes right from any good WWII tactical manual or handbook. The veteran views from Joe Kelly, Rob Wolsky, Dick Bryant, and Bill Rutherford have already helped. I will send the other veterans an update soon. So rest assured, Crossfire will be yet better. Perhaps it can be published later this year.
The guys have always been great to me. These always seem to be veteran players, whom any sensible designer would feel honored to have as advisers. And I am reminded of that line in the movie Das Boote, where the captain says: "You need good men." My guys are always this sort.
Thank you all, and as always....