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War Without End Weird War 2 Supplement Now Shipping


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unknown member writes:

You can use any figures you want with the rules, and there are some rough analogs to DUST mechs and other weapons in the units lists. I've been asked by a few folks to do some conversions to the War Without End rules for different Weird War figures and walkers out there. This would be "unofficial" and posted through the Two Hour Wargames Yahoo group. Other than DUST, are there other figures you'd like to see represented in the rules??


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Ed Teixeira of Two Hour Wargames writes:

War Without End now available as a PDF and printed copy.

War Without End

WWE, what is it?

Weird War 2 - Start with the inherent weirdness of World War II, add the public fascination with the new science being unleashed around them, and top off with the popular pulps and comic books of the day - and you have set the stage for Weird War II. Welcome to the Weird War, a no-holds-barred clash of chaos in which Combat Walkers stride the battlefields, Yankee Rocketmen blaze through the skies, and rayguns reduce tanks to glowing scrap metal.

Here's what's included:

  • Some actual technology history
  • Fantastic technologies
  • Weird Science unit and vehicle lists
  • Special or expanded rules
  • General rules on creating your own Weird Science campaigns
  • Sample scenarios that may be fought head-to-head with players taking opposing sides, cooperatively against the game or solo as either side
PDF            $20 USD
Printed Copy* $25 USD plus shipping

* Includes a PDF copy as well

NUTS! War Without End (WWE) is a supplement for the game NUTS! 2.0 by Two Hour Wargames. A copy of that ruleset, as well as gaming implements and miniatures, is required to play.

For more information