Price: $13.00 USD
Publisher: Tiny Battle Publishing
Hanook hunches over the flames and hacks off a roasted hare's haunch with his knife. He settles back into the shadows, his back against the tree, and lazily sucks the meat from the bone. "I don't like this," he says. "My whole life, I've had one rule."
"Not the one rule again," groans Tyne.
Don't be on the wrong side," insists Hanook. "My whole life, I've always been on the right side."
Module Design: Tom Russell
Character & Item Art: Alex Krumwiede
Counter/Card Layout and Map Art: Patrick Tremoureux
Duration: 60-120 min
Complexity: low
Solitaire playability: high
Shadows in the Weald is a collection of ten matches played with the Heroes and Hirelings system, using only the 88 counters and two 11 x 17 map sheets provided. The game is play-, rather than story-, focused; the Matches are meant to highlight some of the possibilities inherent in the system, rather than to represent any overarching theme or narrative. As such, Heroes might be allies in one Match, and enemies in another.
Heroes and Hirelings is a fantasy skirmish combat game. Players control a Party comprised of two kinds of Characters: Heroes and, you guessed it, Hirelings. Heroes are powerful, named Characters with special abilities. Hirelings are anonymous mooks who give adjacent Characters the benefits (and detriments) of Buffs. The object of a Match is typically to Defeat a certain number of your opponent's Heroes.
The game is played with two maps, 88 counters, markers, cards, and several eight-sided dice. That's eight, not six or ten. Everything but the dice is provided.