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Strandhogg Viking Age Skirmish Rules Are Out


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Thomas Nissvik Supporting Member of TMP writes:

As for rules: what Shinobi said!
Have played Skjaldborg, very fun and inovative system, takes a little getting used to but makes a lot of sense. Not sure if I'd recommend them for a participation game unless there is time for a goody rulesintroduction.

Just read AOB, have not played it, but it seems fast and straightforward but still with lots of room for tactics both in choice of troops and use of troops.


Revision Log
22 November 2005page first published

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Odins Warrior writes:

Strandhogg Viking Age Skirmish Rules 793–1066 A.D.

Strandhogg

Fall In 2005 Award-Winning Rules Now In Stock!

Take the field as a powerful Norman Lord, Saxon Ealdorman or Viking Jarl, in a 1:1 skirmish adventure. With each player assuming command of up to 3 twelve-man warbands, play is fast, fun and unpredictable. Gather your forces using troops such as Warriors, Berserkers, Ulfhednar, Archers, Slingers and Levy. Of course what would a strandhogg be without some unsuspecting Town's Folk and livestock! It's all there.

Strandhogg utilizes a command & control-based movement system, simultaneous melee, and a unique missile-fire resolution process. Unit and individual morale and courage as well as weapons such as spears, bows, 2-handed axes and slings are all modeled, to name a few. These rules work equally well for skirmishes in the Ancient period.

The rules, available at Brigadegames.com for $20 USD, include a 64-page 5½ by 8½ rulebook, 1 each of Viking, Norman & Saxon Player Record Sheets, 1 page of charts, missile fire templates and 1 set of The Bones special-event cards. You supply the scenarios. Fortunately there is no shortage of Viking adversaries: Normans, Saxons, Franks, Moors, Anglo-Saxons, Picts, and Hibernians, just to name a few...