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Conference of Wargamers Programme Finalised


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Tim Gow of Wargame Developments writes:

The programme of events for this year's COW has now gone to print. Places are still available, but be quick!

The sessions on offer are:

WD Display Team North

AIRFIX MULTIPOSE - THE PLENARY GAME

By Tim Gow. A truly shocking waste of 30 minutes, but at least it includes some toy soldiers…

Wayne Thomas & David Brock

WELCOME TO HELL

A truly "Terrible" game - First Battle of Grozny in 6mm scale.

Tim Price

THE LAST BIG JOB

This is a planning session for a bank heist, set in 1950.

Tom Mouat

TRAINING FOR WAR

A presentation about the latest British Army Training system and it's contribution to Pre-Deployment training.

Tom Mouat

ANOTHER FOOTFALL SITUATION

This is a skirmish/role-play game featuring a small band of determined men setting out to save the Government, the Country and occasionally the World from evilness.

Ian Drury

REDCOATS AND RAJAHS

A re-fight of the battle of Sobraon (10 February 1846) - so memorably described in the Flashman papers - using in the latest development of the 'red squares' games system.

Ian Drury

THE BATTLE OF TERBOUBA, 1-3 DECEMBER 1942

An Anglo-American battle group ('Blade Force') is struck by the first major German counter-attack in the Tunisia campaign. Described by one British squaddie who survived as 'worse than Dunkirk', the action was one notable for dramatic charges by two American tank battalions and the first time the western allies met the Tiger tank.

Jim Wallman

SINEWS OF THE SOMME - THE LOGISTICS OF THE GREAT WAR

This is a game just about logistics.

Jim Wallman

WEIRD AND BRILLIANT DEVILRY

Operational control of firefighting during the height of the London Blitz in autumn 1940.

Jim Wallman

SIEGE OF YENDOR

Fast play operational game about storming the walls of a city. It is a fantasy setting but is actually based on the Siege of Constantinople

Jim Wallman

SHOGUN ASSASSIN

Extremely violent (and probably quite quick) roleplaying game set in the days of the Samurai.

Jim Wallman

WEIRD WAR TWO

Developed recently by Brian Cameron, this game is about developing weird wonder weapons and super agents in order to win WWII - sort of Indiana Jones/Biggles/James Bond/Nazi secret weapons game.

John Salt

THE MOON-GREY SEA

Wolfpacks lurk in the "black pit" of the mid-Atlantic air gap, and you must escort a convoy from Halifax to Liverpool against the dangers of the sea and the violence of the enemy.

John Salt

A FOOTSLOGGER SITUATION

A shameless rip-off of the format of "A Footfall Situation", especially the equipment cards, set in WWII and dealing with the ordinary PBI instead of Special Forces doing X-Files things.

John Curry, Bob Cordery, Martin Rapier

OPERATION SEALION

Planning and executing the 1940's invasion. There will be British and German teams. The game is based on original research and the maps are the 1940's maps of England.

John Curry

CYBERWAR

Many see this as an impossible subject to game. This is my attempt with 2 short games about cyberwarfare to illustrate aspects of this new military theatre of operations.

WD Display Team North

TIS TO GLORY WE STEER

By John Armatys - a participation game of officers' careers in the Royal Navy 1790 - 1815.

Martin Goddard & Rob Roriston

BATTLES IN THE AGE OF WAR

Samurai battles in 15mm. Familiar Peter Pig mechanisms with period specific changes and additions.

Martin Goddard & Rob Roriston

AK-47

The first draft of a new version. Many old mechanisms and some new ones.

Martin Rapier

THE 1956 BRITISH ARMY TACTICAL WARGAME

These rules were developed in the 1950s for use as a training and operations research tool to investigate effective tactics for fighting a war in Germany using conventional and nuclear forces.

John Bassett

CUBA LIBRE

A role-playing game set during the Kennedy era, about a real life U.S. special operation designed to bring down the Castro regime in Havana.

John Bassett

BACK TO BLACK

A discussion on morality, the media and contemporary wargaming. A lot has changed in the world since 9/11.

Richard Brooks

OUT OF RAPIER

One-sided toy soldier game with several players representing the command team of a British imperial force on the heels of the Hun in German East Africa during the Great War to make the world safe from militarism and tyranny.

Richard Brooks

GUERRA di BANDA or BLACKSHIRT DOWN

Two sided 25mm toy soldier game using rules remarkably similar to Bandenkrieg to represent the advance of a motorised battle group against a numerous but technically backward enemy in the early 1940s.

Jerry Elsmore

ANY COLOUR YOU LIKE...

The latest Treefrog Publication courtesy of Martin Wallace. Are you a Ford, Kettering, Durant, Howard, Sloan or Chrysler? Will you pander to the rich or serve the masses? Can you invest wisely or will you lose your shirt?

Mike Young

THE ELEVENTH COMMANDMENT: HOW TO SAVE THE WORLD IN THE 21ST CENTURY

The aim of this session is the modest one of crafting from scratch a new political ideology to steer mankind through the dangers of the 21st century.

Mike Elliott

THE SUNNE IN SPLENDOUR

A set of rules for the Wars of the Roses that started out as a "red square" game but have changed considerably since! The aim is to be able to fight complete battles of the period with a smallish number of figures.

Mike Elliott

THE FIRST BATTLE OF ST ALBANS 1455

An illustrated lecture on the first battle of St Albans in the Wars of the Roses. Will include the results of recent research on the battlefield and what is being done to interpret it. Presented by one of the authors of "The Battles of St Albans" (Pen & Sword, 2007)

Phil Steele

DUEL IN THE CLOUDS

A biplanes (cards/models/offset squares) combat game.

Phil Steele

DINNER WITH ALEXANDER

A card game for Macedonian generals.

Phil Steele & Will Whyler

ANCIENTS MAINSTREAM

Including how 'Armati' works…

Phil Barker

BUGGARUPISTAN

Welcome to sunny Buggarupstan where two platoons of prettily painted and modified 25mm British troops are pacifying the dangerous town of Bhangbhangduc, with one eye open for the snipers, mobs, armed gangs and roadside bombs, and the other peeled for unsympathetic camera men and navigationally-challenged aircraft.

Sue Laflin

WATCH THE WALL MY DARLING & GENTLEMEN GO BY

A double session devoted to the struggle between "Free Traders" and Excise men.

Mark Jarvis

TWILIGHT 2000

Welcome to 2000 AD. Your equipment was brand new in 1995; now it's wearing out. Your job is to stay alive, find enough fuel and spare parts to keep moving, get home (wherever that is), and maybe even strike at the enemy.

Mike Elliott

FMA IN TIME & SPACE

A series of short skirmish games using the Full Metal Anorak rules system (see N212) in a variety of periods and settings. Possible settings include:

All for One (Three Musketeers)

Sharpe's Something-or-other (Napoleonic)

Assegai that did it! (Zulu War)

Don't Panic! (Dad's Army)

The Truth is Somewhere (X Files)

Hijack (Firefly SF)

Bob Cordery

IDEAS EXCHANGE

Bring one!

Tim Gow & Martin Rapier

AIRSOFT BATTLE

For more information