The programme of events for this year's COW has now gone to print. Places are still available, but be quick!
The sessions on offer are:
WD Display Team North
AIRFIX MULTIPOSE - THE PLENARY GAME
By Tim Gow. A truly shocking waste of 30 minutes, but at least it includes some toy soldiers…
Wayne Thomas & David Brock
WELCOME TO HELL
A truly "Terrible" game - First Battle of Grozny in 6mm scale.
Tim Price
THE LAST BIG JOB
This is a planning session for a bank heist, set in 1950.
Tom Mouat
TRAINING FOR WAR
A presentation about the latest British Army Training system and it's contribution to Pre-Deployment training.
Tom Mouat
ANOTHER FOOTFALL SITUATION
This is a skirmish/role-play game featuring a small band of determined men setting out to save the Government, the Country and occasionally the World from evilness.
Ian Drury
REDCOATS AND RAJAHS
A re-fight of the battle of Sobraon (10 February 1846) - so memorably described in the Flashman papers - using in the latest development of the 'red squares' games system.
Ian Drury
THE BATTLE OF TERBOUBA, 1-3 DECEMBER 1942
An Anglo-American battle group ('Blade Force') is struck by the first major German counter-attack in the Tunisia campaign. Described by one British squaddie who survived as 'worse than Dunkirk', the action was one notable for dramatic charges by two American tank battalions and the first time the western allies met the Tiger tank.
Jim Wallman
SINEWS OF THE SOMME - THE LOGISTICS OF THE GREAT WAR
This is a game just about logistics.
Jim Wallman
WEIRD AND BRILLIANT DEVILRY
Operational control of firefighting during the height of the London Blitz in autumn 1940.
Jim Wallman
SIEGE OF YENDOR
Fast play operational game about storming the walls of a city. It is a fantasy setting but is actually based on the Siege of Constantinople
Jim Wallman
SHOGUN ASSASSIN
Extremely violent (and probably quite quick) roleplaying game set in the days of the Samurai.
Jim Wallman
WEIRD WAR TWO
Developed recently by Brian Cameron, this game is about developing weird wonder weapons and super agents in order to win WWII - sort of Indiana Jones/Biggles/James Bond/Nazi secret weapons game.
John Salt
THE MOON-GREY SEA
Wolfpacks lurk in the "black pit" of the mid-Atlantic air gap, and you must escort a convoy from Halifax to Liverpool against the dangers of the sea and the violence of the enemy.
John Salt
A FOOTSLOGGER SITUATION
A shameless rip-off of the format of "A Footfall Situation", especially the equipment cards, set in WWII and dealing with the ordinary PBI instead of Special Forces doing X-Files things.
John Curry, Bob Cordery, Martin Rapier
OPERATION SEALION
Planning and executing the 1940's invasion. There will be British and German teams. The game is based on original research and the maps are the 1940's maps of England.
John Curry
CYBERWAR
Many see this as an impossible subject to game. This is my attempt with 2 short games about cyberwarfare to illustrate aspects of this new military theatre of operations.
WD Display Team North
TIS TO GLORY WE STEER
By John Armatys - a participation game of officers' careers in the Royal Navy 1790 - 1815.
Martin Goddard & Rob Roriston
BATTLES IN THE AGE OF WAR
Samurai battles in 15mm. Familiar Peter Pig mechanisms with period specific changes and additions.
Martin Goddard & Rob Roriston
AK-47
The first draft of a new version. Many old mechanisms and some new ones.
Martin Rapier
THE 1956 BRITISH ARMY TACTICAL WARGAME
These rules were developed in the 1950s for use as a training and operations research tool to investigate effective tactics for fighting a war in Germany using conventional and nuclear forces.
John Bassett
CUBA LIBRE
A role-playing game set during the Kennedy era, about a real life U.S. special operation designed to bring down the Castro regime in Havana.
John Bassett
BACK TO BLACK
A discussion on morality, the media and contemporary wargaming. A lot has changed in the world since 9/11.
Richard Brooks
OUT OF RAPIER
One-sided toy soldier game with several players representing the command team of a British imperial force on the heels of the Hun in German East Africa during the Great War to make the world safe from militarism and tyranny.
Richard Brooks
GUERRA di BANDA or BLACKSHIRT DOWN
Two sided 25mm toy soldier game using rules remarkably similar to Bandenkrieg to represent the advance of a motorised battle group against a numerous but technically backward enemy in the early 1940s.
Jerry Elsmore
ANY COLOUR YOU LIKE...
The latest Treefrog Publication courtesy of Martin Wallace. Are you a Ford, Kettering, Durant, Howard, Sloan or Chrysler? Will you pander to the rich or serve the masses? Can you invest wisely or will you lose your shirt?
Mike Young
THE ELEVENTH COMMANDMENT: HOW TO SAVE THE WORLD IN THE 21ST CENTURY
The aim of this session is the modest one of crafting from scratch a new political ideology to steer mankind through the dangers of the 21st century.
Mike Elliott
THE SUNNE IN SPLENDOUR
A set of rules for the Wars of the Roses that started out as a "red square" game but have changed considerably since! The aim is to be able to fight complete battles of the period with a smallish number of figures.
Mike Elliott
THE FIRST BATTLE OF ST ALBANS 1455
An illustrated lecture on the first battle of St Albans in the Wars of the Roses. Will include the results of recent research on the battlefield and what is being done to interpret it. Presented by one of the authors of "The Battles of St Albans" (Pen & Sword, 2007)
Phil Steele
DUEL IN THE CLOUDS
A biplanes (cards/models/offset squares) combat game.
Phil Steele
DINNER WITH ALEXANDER
A card game for Macedonian generals.
Phil Steele & Will Whyler
ANCIENTS MAINSTREAM
Including how 'Armati' works…
Phil Barker
BUGGARUPISTAN
Welcome to sunny Buggarupstan where two platoons of prettily painted and modified 25mm British troops are pacifying the dangerous town of Bhangbhangduc, with one eye open for the snipers, mobs, armed gangs and roadside bombs, and the other peeled for unsympathetic camera men and navigationally-challenged aircraft.
Sue Laflin
WATCH THE WALL MY DARLING & GENTLEMEN GO BY
A double session devoted to the struggle between "Free Traders" and Excise men.
Mark Jarvis
TWILIGHT 2000
Welcome to 2000 AD. Your equipment was brand new in 1995; now it's wearing out. Your job is to stay alive, find enough fuel and spare parts to keep moving, get home (wherever that is), and maybe even strike at the enemy.
Mike Elliott
FMA IN TIME & SPACE
A series of short skirmish games using the Full Metal Anorak rules system (see N212) in a variety of periods and settings. Possible settings include:
All for One (Three Musketeers)
Sharpe's Something-or-other (Napoleonic)
Assegai that did it! (Zulu War)
Don't Panic! (Dad's Army)
The Truth is Somewhere (X Files)
Hijack (Firefly SF)
Bob Cordery
IDEAS EXCHANGE
Bring one!
Tim Gow & Martin Rapier
AIRSOFT BATTLE






