Help support TMP


Good: The Battle Released


Back to Hobby News


Areas of Interest

General
Fantasy
Science Fiction

Featured Hobby News Article


Featured Link


Top-Rated Ruleset

Kings of War


Rating: gold star gold star gold star gold star gold star gold star gold star gold star 


Featured Showcase Article

Small Storage Packs from Charon

When you only need to carry 72 28mm figures (or less)...


Featured Profile Article

Whence the Deep Ones?

Personal logo Editor in Chief Bill The Editor of TMP Fezian speculates about post-Innsmouth gaming.


1,475 hits since 17 Aug 2015


©1994-2024 Bill Armintrout
Comments or corrections?

Wargame Vault announces the availability of:


Good: The Battle
Price: $4.64 USD

Publisher: Project Good

It's War!!… but in a nice way.

Good: the Battle is a miniatures-based combat skirmish game, in which you take the role of a character or characters and attempt to defeat your opponents by doing good and inflicting bad upon them. The core game, designed by us at Project Good, is the game of Good: The Battle. The uniqueness of Good: The Battle is its ability to use any genre, any miniatures, anywhere, anything else…? Yes, there is, but it's all Good…

Unlike the heavily stat-based games that you see everywhere nowadays, Good: The Battle turns these statistics into two basic attributes; Good and bad. Obviously, the better you are at things (shooting, close combat, healing, etc.), the longer you will survive in this world, but everyone has a limit of how much good they can do. Nasty things like damage, curses, etc., can only be described as Bad things, but sometimes a bit of bad is exactly what is needed.

There are thousands, probably hundreds of thousands, of character miniature manufacturers out there; and every single one of these can be used in Good: the Battle – regardless of scale, setting, period, race, etc.

Good: the Battle uses the actual miniature to give you benefits in the game. For example; a miniature equipped with swords will be better in close combat, than somebody with none. A miniature carrying a rocket launcher will obviously do more damage, if it shoots you in the head. Huge Dragons will have more hit points, and mice will have less. But this doesn't mean a one-armed Dwarf mute who's only weapon is a bag full of dead hamsters won't be able to put up a fight…

The games system uses specifically designed character record sheets and counters to make playing the game a breeze. The sheer amount of powers and special abilities that can be given to your characters makes almost endless possibilities and combos. Powers like: Replication – because two smaller versions of yourself can do about the same amount of good but in half the time; and Desolation – for removing those unsightly features in the landscape that are ruining a good view. There's a whole heap of abilities included in the main game, with expansions coming out to give even more possibilities!

For more information

Text edited by Editor Hebber
Graphics edited by Editor Hebber
Scheduled by Personal logo Editor in Chief Bill The Editor of TMP Fezian