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Personal logo Frank Wang Sponsoring Member of TMP writes:

Yes. But so far it only contains the ancient part. I tried to write the later period into the book during the draft and found, oh God it was too much work for me. So I left the ACW in supplements.

But the rules for ACW won't be very different. If you are willing, you can try to make some alternation yourself, or use house rules. I made To Arms! a casual game so every thing is not that strict. Feel free to do some changes.


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©1994-2019 Bill Armintrout
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Personal logo Frank Wang Sponsoring Member of TMP of Mini Warfare writes:

To Arms!

To Arms! is an easy and fast ruleset for historical games. This core rulebook focus on the ancient part but the rules can be used for 3000BC~1865AD.

The book is written in simple English. It's very easy to read and understand. Diagrams in each key step guide you how to play the game.

To Arms!

The featured Order of Activation makes the game feel like a RTS game. Not I-Go-U-Go, no PIPs. All the troops have chance to move in every turn.

To Arms!

The game length is about one hour. You only need A Tape Measure and Some D6 Dice. Almost no counters or markers are needed. No chart looking, most of the combat is judged by Roll-Off. Figures are individually based and formed in ranks and files. If you want to play with DBx bases, that's also fine. You just need some markers to track the casualty.

To Arms!

We only have one page of quick reference sheet.

To Arms!

We also provide the information for new army creating. You can write your own armylists.

To Arms!

Overall, it's a easy and fast ruleset. It's good for beginners. Experienced players can also have funs. To Arms! is not a highly realistic battle simulation but a game of leisure and fun.

If you have any questions or suggestions, feel free to tell me.

Thank You!

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Text edited by Editor Hebber
Graphics edited by Editor Hebber
Scheduled by Personal logo Editor in Chief Bill The Editor of TMP Fezian