Econ-Urban Terrain
by James Holloway
Combat Zone practically demands an urban (or at least semi-urban) play area.
This means lots of great tactical opportunities, with tricky lines of sight, varying heights, and plenty of cover.
This is all great for the gamer, but it can seem a little tough from a modelling perspective. A green sheet and a few trees isn't going to cut it for this project
Come and see what James has done with bits and bobs and imagination in the Combat Zone Chronicles...






