Wargaming.net Reveals Details of World of Tanks Engine
Massively Multi-Player Online Tank Action Game is developed employing BigWorld Technology
London (18th March 2010) - Wargaming.net announces the company is using the BigWorld Technology suite for developing its brand-new free-to-play MMO game World of Tanks. The software is a really efficient and advanced tool for designing a sweeping massively multi-player online game, and allows focusing on core issues of the game, such as captivating and realistic gameplay and top-notch graphics and visual effects.
BigWorld technology fully satisfies the highest requirements of the intensive development process providing a set of tools necessary to produce an ace-high MMOG with fast-paced battles featuring various modes, historic mini-campaigns, tourneys and epic clan wars on a global map.
"We had been considering several technologies before starting developing our new team-based Panzer MMO game", says Victor Kislyi, CEO of Wargaming.net. "However, it turned out that BigWorld is the only ready-to-use and complete solution for the specific needs of this project."
"World of Tanks breaks new ground," said John De Margheriti, CEO of BigWorld. "It is a fantastic example of great team-based MMO gameplay, featuring authentic tank models, strong RTS elements and tremendously fun action gameplay. We are very excited by how much fun playing World of Tanks will be."