Help support TMP


NUTS! Final Version Now on Sale


Back to Hobby News


Ed the Two Hour Wargames guy writes:

mdauben – None of the supplements need or will ever be updated. The supplements work great with FV as they are.

Norrins – Both sides now take the In Sight and the moving side has a chance of firing first. The winner fires and the loser goes to reactions. Roll for successes instead os passing dice.

Charging and Being Charged tests are now one competitive test rolling for successes.

The Crisis Test is taken for two reasons. Fired at and missed, or seeing a man down. Passing dice like before.

The Recover Test is taken for two reasons. Hit by fire or trying to recover from Hunker Down.

The other changes have reduced the number of steps to get to a result allowing for quicker games without losing any of the feel.

Example – Reinforcements. When a 7 come sup the higher score could possibly get reinforcements. Roll 1d6, add the Investment Level and see if you get anything.
Vehicle reinforcement is now friendlier and not vehicle specific. Now it's a roll based on the Investment level that tells you the Frontal Armor Rating maximum.

So instead of a Panther it might say vehicle up to Frontal Armor of 10. Now you can use all your models instead of trying to tailor it to the tables.

There's more but that's a quick review.


Areas of Interest

World War Two on the Land

Featured Hobby News Article


Featured Link


Featured Ruleset


Featured Showcase Article

1:285 RSO-3

Personal logo Editor in Chief Bill The Editor of TMP Fezian bases more of his German artillery tractors.


Featured Book Review


Featured Movie Review


3,433 hits since 6 Jun 2014


©1994-2024 Bill Armintrout
Comments or corrections?

Ed the Two Hour Wargames guy of Two Hour Wargames writes:

NUTS! – Final Version Now on Sale!

NUTS!
What:
Wargame/RPG rules for World War II
Scale:
Man-to-man combat; one figure equals one man; one model equals one vehicle
Your Role:
Players can command from one squad to a platoon of infantry, or from one platoon to a company of tanks
Playability:
Designed for solo, same-side, and head-to-head play

NUTS! can be played in a variety of ways:

  • You can play as a Squad Leader with a full squad
  • You can play as a Squad Leader with less than a full squad
  • You can play as a Fighting Vehicle Platoon Leader with three to five vehicles
  • You can play with only one Fighting Vehicle
  • You can play large games with multiple squads and vehicles

The Bottom Line Is You Can Play It Any Way You Like, With Any Figures or Counters You Like!

Inside, You'll Find:

  • Rules for infantry combat with over 15 different formations
  • True-to-life AI mechanics that allows you to play solo versus a 'realistic' game-generated opponent
  • Rules for vehicle combat with stats for over 100 types
  • Four armies to choose from – American, British, German and Russian
  • 35 unique attributes to personalize your squad members
  • Rules for urban combat
  • A minimal bookkeeping Campaign System that gives meaning to every game, as the results of one will affect the outcome of the next

Printed with PDF: $25 USD plus postage.
PDF only: $20 USD

Coupon Special!

Type in NUTS2 as the coupon code, and receive $5 USD off your purchase of NUTS! when you buy two NUTS! supplements.

Fpor more information

Text edited by Editor Hebber
Graphics edited by Personal logo Editor in Chief Bill The Editor of TMP Fezian
Scheduled by Personal logo Editor in Chief Bill The Editor of TMP Fezian