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Ultima Ratio Regum 2nd Edition at Wargame Vault


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Narratio writes:

Richard Watts is a rather prolific rules writer. All in the same vein but each with little twists. Running my eyeballs over these they appear more for large 30-80k battles. I think they'd be bit unwieldy for very large 200k plus battles.

Of course solo gamers or those with only casual opponents would welcome them if only for the campaign elements thrown in.

So 'Yes' for the AWI, especially the set piece battles. But, with all the older unit types, I can see Ottoman Turks, the Siege of Vienna and Cossacks… lots of cossacks in my future.

I like the army lists, but like right minded Nappy players who forget about Congreve rockets, I wish that people would ignore those blasted triple barreled cannon!


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Wargame Vault announces the availability of:

Ultima Ratio Regum 2nd Edition Grand Tactical Wargame Rules (1689-1763)

Ultima Ratio Regum

Publisher: Agema

Ultima Ratio Regum 2nd edition are a set of grand tactical wargame rules for late 17th to mid-18th century wargames (1689-1763), with the emphasis being on maneuvering and campaign aspects. What does this mean? Well the rules allow for spying, assassination, stirring speeches and the rules of war, as well as the usual mechanisms for playing a wargame!

The sequence of play begins with any artillery shooting by either side, then one side moves and issues orders, then combat is resolved, and the next side then has a go (in other words, You-go; I-go).

Armies begin in march columns, so scouting plays a part in the tabletop wargame to discover where enemy forces are. Each column is represented by an officer figure until it is spotted, so you really don't know what the enemy's doing until your patrols see them!

Orders are used, and the possibility of marching to the sound of guns included. Allowance is made for brigadiers disobeying orders as well!

All in all, a very different set of rules for grand tactical battles.

Price: $4.74 USD

For more information