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Get Some! Fantasy Warfare: Monsters and Mercenaries Army List Released


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Wargame Vault announces the availability of:

Get Some! Fantasy Warfare: Monsters and Mercenaries Army List

Monsters and Mercenaries

Publisher: Art of War Games

Mercenary armies are often cobbled together by experienced and money-savvy soldiers who have a lot of friends in seedy places. These mercenary captains will recruit a dour and taciturn fellow soldier who can be trusted around gold and jewels. Together the Captain and Paymaaster will begin frequenting the brothels, taverns and dives recruiting sellswords, cutthroats, second-story men, former soldiers and other violent riff raff. They will then hire out their services to a citystate or mercantile concern to guard property of take it from someone else. Occasionally a mercenary captain will have the opportunity to team up with a wizard who can vastly increase a mercenary armies' desirability to an employer. These wizards can heal the wounded, raise morale or make large fiery explosions happen to the enemy ranks or keep such things from happening to friendly troops. Beastmasters are hired usually along with whatever beastie the master has been training. Beastmasters will often ride monsters into battle or serve as a liaison with a monstrous infantry unit like Trolls and Ogres, if they survive the negotiation phase.

Get Some! Fantasy Warfare is about getting your models out and playing an enjoyable wargame for a couple of hours with your buddies. It is not about WAAC (Winning at all Costs) but about designing an army that fits your collection and play style as well as the background for the universe you are playing in. Tactics and command should play the pivotal roles in the battle, as well as a little bit of Luck and not pimped-out units. Armies should be a mix of Melee, Ranged and Magical/Monstrous units. Each should check some of the power of the others in the rock, paper, scissors kind of way, which is similar to actual warfare. Above all, remember the…

GOLDEN RULE: When in doubt about a rule, roll a d6 – 4+, you are right; otherwise, your opponent is right. Bottom line: use some common sense when dealing with strange situations, and don't be a Bleeped text.

Price: $1.00 USD

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